Hunter SKY (WIP) - Seeking Feedback

Congrats :clap:. How was the playthrough? Did you enjoy it?

I love it

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Is tarak one of the ros .

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She is actually, but not one of the main ones.

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Hey guys, chapter 13 is set to release sometime tomorrow. I’ve implemented a lot of new stuff in it that you guys asked for.

I’ve developed a better way to use the stats and rank up so you’ll see the differences. I’ve also made it that you have the option to train each chapter to build your stats until the training arc.

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Do we have to restart when the update drops to make use of the training each chapter or for other reasons?

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No, I don’t think you’ll have to restart. Starting from chapter thirteen you will get a period to train but the gains will be low. The training arcs will give higher gains.

Also certain weapons can increase your stats too like in Suikoden and FE.

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What are those?

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The stuff of legends.:smirk: Only the OG’s know about those.

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Are they IF games or something else?

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Whoa you couldn’t pick the better system haha, Fire emblem and Suikoden?

Well with less gain that means it’s definitely a restart, not like I really mind restarting adventures, your story is worth playing many times over.

Note:
For those doesn’t know it’s basically RNG battle system if you’re unlucky even if your character is powerful they can still get whooped, for example enemy have 10% hit chance but if your character really unlucky this hit will hit plus critical now that gonna screw you over, the fix is save scumming, nothing to worry about because MC have the power to reset time aka save feature​:rofl::rofl:

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They’re something else but definitely fall on roleplaying box, heck the only difference maybe just FE and Suikoden have animation and real gameplay mechanics like FE have similarities with final Fantasy Tactics FE is strategy turn based you command a lot of character in one big battleground and depending on the route the character in your party maybe different with each route, you can choose and develop relationship with the cast, while Suikoden have similarities with Final Fantasy VII it’s turn based however the game is open roam you get to pick different crew/party members and do their side story collecting the additional party members is optional you can choose to ignore them if you want.

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Oh! So FE was short for Fire Emblem!? I know those games. I played Awakening, Fates and Three Houses. Though my fav were Awakening and Fates. I saw one of my relatives played the newest one with the male/female MC with red and blue hair and they didn’t like it that much. Some parts of it they liked but the rest of the game, especially the plot, they didn’t like.

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Yeah Three house is downer because it split the Cast into 3 different houses (each different route there is also 1 hidden route total of 4 route to pick ) which pretty tasteless when originally before the split everyone kinda in the same team and later they kill each other I am also no fan of three houses, there is no option to just disarm or capture it just kill.

Choice games definitely have an edge in that field.

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I wasn’t talking about Three Houses. I was talking about Fire Emblem Engage.

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Ohh that one it’s decent enough imo still better than 3 houses which forced MC to be like “you with us or against us” Kind of thing.

Engage is returning to the original linear plot instead of picking side.

My bad I read those as red or blue as if talking about 3 houses like you know 2 most favorite route is Blue lion or Red Phoenix.

Didn’t realize you are talking about Alear the MC with red and blue hair mix.

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I put hair in this sentence. How did you miss that?

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Maybe I read too quick😋

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I don’t think you understand my friend. Only the Tech and Speed stat is randomized, because that is the only way choicescript allows currently. Even though it is randomized it still depends on how high or low the stat is, so don’t take it lightly.

Think of a raffle box with two colors only. You have ninety nine red ribbons and one blue ribbon. If you shake the box and dip your hand in you will most likely pick out a red ribbon because they are in great quantity compared to the single blue ribbon.

So imagine you having a low speed stat that is equal to the single blue ribbon. If you shake the box and get a blue ribbon then that means you have achieved an outcome positive to your speed stat. If you shake the box and get a red ribbon that means you have achieved a negative outcome to your speed stat.

If you continue to train on your speed and increase that particular stat, then that will add more blue ribbons to the box. The more blue ribbons the higher the probability of having a positive outcome to your speed. So if you train your speed up and have now 200 blue ribbons versus the 99 red ribbons, then you would mostly like get blue ribbons each time you shake the box.

This is how the speed and tech stats work. They are randomized to fit the occasion. At least that’s the best way I’ve come up with so far.

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it’s been a long time since I last played this game love the new chapters although author could you maybe add the date or something whenever you update the game so we know if it’s been updated

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