If you don’t want the Recreation and Destruction to be visible on the stat page, you don’t have to list it on the *stat_chart - just create the variables in startup and modify them as needed ingame.
Heads up, you’ll need “percent” not “percentage” on the last two lines.
You can hide those stats behind another variable that acts as a flag. When you want to show them again, just set the variable to true. Something like this:
Here’s an example of how I did it recently, where until you learn a character’s name, it displays differently in choicescript_stats.
I used the variable *create nyeru 50 as the stat for measuring your relationship with the character Nyeru, a demon, and the variable *create met_nyeru false as the stat for whether your character has learned the demon’s name.
As you can see below, I have to restart the *stat_chart when introducing conditionals. It doesn’t look any different on the stats screen.
Simply put: before you meet Nyeru in person and learn their name, they’re just called “Demon” in the stat screen. Once you meet them and they introduce themselves, “Demon” becomes “Nyeru” in the stat screen.