# How do you set multiple conditions for a choice to appear

**URL:** <https://forum.choiceofgames.com/t/how-do-you-set-multiple-conditions-for-a-choice-to-appear/165846>\
**Category:** ChoiceScript Help\
**Created:** [February 20, 2025, 9:28am UTC](https://forum.choiceofgames.com/t/how-do-you-set-multiple-conditions-for-a-choice-to-appear/165846 "2025-02-20T09:28:51Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Havenstone](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/havenstone/32/198451_2.png) [@Havenstone](https://forum.choiceofgames.com/u/Havenstone)\
**Post date:** [February 21, 2025, 8:48am UTC](https://forum.choiceofgames.com/t/how-do-you-set-multiple-conditions-for-a-choice-to-appear/165846/7 "2025-02-21T08:48:26Z")

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Different ways work for different people, and the “(((((((” way works for very many. 🙂 For a four-condition choice, I sometimes use it myself.

But that’s also about the point where I start finding it harder to parse a big stack of brackets on either side; and when we get to a six- or seven-condition choice, I definitely find e.g. “((a + b) + (c + d)) + ((e + f) + g)” easier to logic-check and keep bug-free than “(((((((a+b) + c) + d) + e) + f) + g).” The opposite will be true for some people, and that’s fine.

Regardless, it’s important to understand the “only give ChoiceScript two things at a time” principle, or else if you want to put together something with the more complex logic of [mixed ors and ands](https://forum.choiceofgames.com/t/is-it-possible-making-or-and-statements-with-3-variables/2411/11), like

(((a or (b and c)) and d) or (e and f)

you won’t have a chance.

Edit: of course, you don’t have to code that level of complexity into your game in the first place. 🙂

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