Isn’t this the (sadly possibly dead) WiP From Ashes We Rise? (Except I think the MC somehow ages while they’re dead, so they’re not underage any more…)
I thought they didn’t age but we till had a two year time skip?
Also it’s not dead. Just on hiatus.
Character death would be totally a turn off for me, I play interactive fiction to read stories and the plot, not min-maxing my characters.
The thing is, unlike action games like dark soul, clicking through the same choices over and over again is just not fun, whether it’s because I died or I need the right stats for an ending, having a checkpoint would mitigate a lot of the irritations of this.
One infamous example being High land, deep water. where it’s possible for you to die right before the final confrontation with zero check point, I just quit at that point even though the novel itself is actually really well written.
I would definitely play that and try to die to see the consequences
Although it should be well adjusted into the plot unless you want the death to lead to whole another scenario
It can be either encouraging or discouraging, depends on how you reflect it. Good luck with that
I 100%ly agree with you here. A checkpoint system would definitely be a good solution for the frustration of picking a wrong choice which results with dying and then having to restart the whole game.
With some glue, I guess.
Now, I’m going back to the shadows if you don’t mind.
Solution #1!
You could kill the MC for the only ending you made and no one needs to play it any further!
Solution#?
Kill the main character at every ending (hahah) but make more good endings like becoming a legend after sacrificing for the world or die for a lover who remains forever loyal to you?
MOSTPERFECTSOLUTIONIKNOW
:Kill the MC at 10 endings and make only one ending that he/she survives
-7
People will claw their way and kill for that one good ending
Other than those, most people will just lose interest and think about how worthy the book waa of their time.
As for me, I don’t get turnes off by a death. I only stop reading if the plot is too simple and boring.
IHAVEANEVENBETTERIDEA (For ending or failure)
Character Switch
Kill the first character and the second will be the REAL MC who continues the 1st character’s legacy or mission or something.
If there’s a good story reason, I don’t mind, but I’d rather the result of a failed skill check be more permanent. I know that sounds silly—what’s more permanent than death?—but if I had to play the rest of the playthrough with the consequences of my character’s actions, I’d be more motivated to play again. Losing a connection to an NPC I care about, or that NPC dying, has more affect on me than my MC dying. That said, dying wouldn’t make me put the game down forever if I liked it.