The beta test has been going for a month now - how time flies! The most recent update went up yesterday and I’m very interested to hear what people think about the additions to the final chapter (and whether they work properly… they’re complicated, heh).
I’d had feedback from various people saying that it would be good to include more details about the PC’s career plans and living situations after the game, and also about the PC’s feelings about both those things (and about what had happened during the game). So I added… well, around 22,000 words to the last chapter to help flesh all of that out, plus many more details about what characters with whom the PC is on good terms are up to.
Overall so far in beta testing, I’ve added around 34,000 words to the game - most of it in that final chapter - which puts it at about 580,000 words and 97,000 words for a playthrough. Whew! No wonder it took me most of the day to do my own playtest the other day (in which I had a lot of hubris, decided not to play with stat indicators on and not to check the code, ruined my very dutiful PC’s career and had a dramatic breakup in the late game. Despite all the stress my PC went through, I finished the game feeling bittersweet but good… so hopefully that will be true for other players too.)
You can have a look at the changelogs for the beta here to see more about what I’ve been doing!