So I have another suggestion again (I hope you dont get too tired of hearing my suggestions I’m sorry) but I think you shouldn’t set fail states of stat checks at chapter 1 right off the bat. Like I noticed that when I picked the wrong skill when the MC and Baiyu attacked the ship the MC failed.
I think what you should do, like what the other games has been doing is make the first chapter as the one that will recognize your character’s skills and boost it to suit what you have in mind. I have no idea when the game started testing against stat checks which is why I’m surprised when that happened.
I’ve spent the last nine days on edits of the Macau Chapter. This is a beast of a chapter, it’s nearly 70,000 words but seeing how important it is I wanted to get it in better shape. Chapters 8 and 9 need a editing too but that won’t take as long. Chapter 10 should be coming out in early January.
I haven’t addressed all the feedback on my to do list yet. Hopefully I’ve addressed the problem of the difficult on the checks in the Sister Ting banquet scene flagged by @AlexHaydenX. Thanks to everyone for their feedback, I really appreciate it, it’s absolute gold to me and it all gets added to my to do list.
Thanks to everyone who has played, commented, cajoled, criticized and pushed me over the past year. You all mean so much to me.
I have been a busy bee on this project and I’m going to be writing and editing during the holidays but I won’t be debugging and updating the demo until the new year.
There will be new chapters, smoldering romantic tension and torturous decisions in the coming year. I hope to finally finish this project next year. I know you’ve heard me say that before but trust me… I’ve got a plan.
I’m glad you’re enjoying it, thank you kindly for your kind words.
The answer to your question is “it depends”. You need to choose an arc early. Of the three starting arcs. The Donnie arc is the most flexible. The Spin allied heist aka “The Macau Job” is the least flexible.
Later on in the game new arcs begin appearing. There’s opportunities to change Arcs, change goals within your arc and even combine some arcs under the right circumstances.
But you can’t pursue all arcs at once in a single playthrough.
Thank you very much for pointing this out. I fiddled with the name customization recently and must have introduced a new bug in the process. I’ll get this fixed but it won’t be visible in the demo right away.