Maybe its derivative, but whats really original nowadays anyway lol. I’m enjoying your stuff so, yeah xD. As for the game yeah I can see the influence with the rolls for stats and stuff, kinda reminds me of what larians doing with baldurs gate.

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I was writing a piece of wh40k fanfic about a psychic that was particularly adept at biomancy and I remembered your game, @Alice-chan and wondered if it wouldn’t be a possibility for our mc to change themselves physically if they would master biomancy, from little aesthetic bits here and there to maybe something more drastic like it could be a change of gender so the game at its base would maintain its core of a female mc but with the possibility to be anything they fancy and still adhere to the lore

Happy new year btw, may you have a happy sanguinala too

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Yeah, I don’t see why not. The “ultimate goal” of the biomancer is complete control over their own flesh and the sourcebook is quite clear that this can involve some really radical changes: quadruped, burrower, flier, crocodile jaw bite attacks and so on. These radical changes are meant to be temp changes but they give an indication of quite how drastically the biomancer can control their flesh so any sort of less radical bodily changes including appearance should basically be “at will”.

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Dark Heresy has powers for that ye though they have to be sustained and have a highish Power Threshold. I’d say Biomancy’s real prize in DH though would be Regenerate which lets you regrow limbs and organs.

Writing away, still disappointed I didn’t make my end of year goal, but bits are being added and filled it. I remembered that you just need to write and clean it up later, and not obsess about getting it perfect first time. haha, if only it was that easy.

Currently working on the finale to chapter 3, which is meant to be this frantic puzzle to try and work out how to escape - its a tricky thing because that’s the sort of thing that doesn’t seem to work all that well in a text based game compared to playing PnP with a GM - the restrictions of having to pre-code things rather than just adapt to what the player wants to do/find out. I played the new Baldur’s Gate 3 (early access) game and it reminded me of the same thing - computer games, text based or otherwise, just can’t even get close to the versatility of an in person GM.

The two ways i’ve seen it done are the Evertree Inn/Sordwin style of gathering clues then picking from a list of option solutions, or the Samurai of Hyuga enter solution in a text box. Both have their serious drawbacks, but I think the former, tied with some stat-testing is the way to go. - I basically don’t want to rely too heavily on having the player need to remember specific information, since that never seems to work out well.

edit: i just tallied up chapter 3 now and its at 120,000 words, hooray. Had to split it into 4 parts to make it manageable. For reference, chapter 2 was around 80,000 words. Now to finish this thing lol.

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Just a lil update to say still working - nothing new yet but progress has been made and I like to let people know I have not disappeared off the face of the world!

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It’s got to the point where I have forgotten what is in the current version and what I have changed, since I tend to edit through the game, adding things in as I play through slowly.

I do want to make a mechanism to skip to the later content - the completely new stuff - which is player-friendly (I have a messy dev version) because I want people to be able to experience new content without having to play the old stuff (if they don’t want to), but there are just too many variables at the moment - the game itself is very unwieldy (46 scene files, a startup file that is now >1000 lines)

This is frustrating to me since playing through the game takes a long time now - 390,000 is not an insubstantial amount of words by any measure - and for returning players I don’t want them to have to play for 1-2 hours (or however long it takes the average person) for 10-20 mins of new content which will abruptly end, if they don’t really want to. I will have to think on this but I need to make a solution - since I am hesitant to release new versions/updates which don’t have “enough” new content because of this.

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It’s only takes 20-30 minutes for the whole game so don’t worry too much, new content is always nice

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I’d say thats a good problem to have :joy: Personally I love the story and the tons of little variations you can make, so I have no issue with playing through again.

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This looks great @Alice-chan! I just finished going through it. Excited for the finished product.

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Thank-you for the kind words. I will continue to plug away in my spare time.

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Hey @Alice-chan, are you doing well? We haven’t heard from you in a while.

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I’m fine thanks. I lurk but rarely post. Holy Ordos is very much a “when I have can squeeze in some time” thing at the moment - spare time is hard to come by. That means development is slow.

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Praise be to the Emperor! It’s about time we had something W40k themed. You got my support on this one.

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Thanks! Progress update: I have made lots of progress!

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Dumb question, what class of psyker are we? If it’s not spoilers to ask. Like the description for Zeta or so sounds closest to me.

Also, yay progress!

Your Psy Rating determines how strong you are in both of Dark heresy games
The Psyker scale (alpha,beta,etc)is not in the rpg books and to be frank,I think it was throwaway idea that some GW writer had that pops up every now and then

Well I mean, a lot of 40k lore that is firmly established now began as inventions of specific authors rather than being devised by GW. Things like vox-casters, promethium, and dataslates all come from Abnett’s Gaunt’s Ghosts series. You gotta throw stuff at the wall to see what sticks.

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Can you really say firmly established when another author writes down something completely contrary to anything that came before it ?
Let’s be honest,there was zero organisation between the authors and game desginers and other creative types so even now,there are like five different answers to a single question you can ask about the setting.
I’m not trying to shit on GW because at the present,it seems like the creative types seem to try to communicate with each other before laying down the “canon”.

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Yup. “Don’t worry guys, the Siege of Terra series is going to be tightly wound as a narrative! No more bloat like the rest of the HH series.” Even Saturnine which I had high hopes for was… not Abnett’s best work. A character dies in it who is a very important character in the Black Legion books, for example.

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