Okay, this was very, very good. Usually, games like these, we need to pay one or two chapters to truly get a sense of the danger we’re facing. But almost the entire prologue kept me gripping. I was really immersed in the story. But like a few others have mentioned above, some places felt a little off.
For example, the explosion. When I read it, I didn’t properly realise the scale of the explosion until the ending. Maybe an expression of horror, or since the MC might be used to these, a dialogue like “If Bale wanted to keep things low, then this definitely isn’t helping” would be better.
And the agent we were supposed to meet. Before entering the building, we were given an option that “I have to go inside if there’s a chance to save her.” But later, even though Richard says she’s alive, the MC and Richard don’t even think about saving her after they go through the items. I understand that it’s a do or die situation they both are in, but at least when we’re jumping off the window, it would be nice if there’s an option that allows us to glance at them and think “I wish I could save her, but there isn’t time.”
And yeah, that plot twist (or is it a plot twist if that’s what causes the story to happen?), damn. The conversation with Richard later after getting away deepens the impact. That scene was beautifully written. I’m really looking forward to the next update!