…I’m not sure how to take that. :joy:

I’m honestly not sure what the solution is beyond educating parents on what kind of crap is on Youtube. Maybe actually age rating channels and restricting their content from young viewers? I doubt Youtube would ever do that though and I think it’ll be awhile before the technologically illiterate dinosaurs that are today’s politicians see it as a problem. Or retire.

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I actually thought that you were at least in your late twenties, maybe it comes from the fact that most of the people I had to interact with in real life who are 22 are manchildren

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TIL I’m not considered a manchild. Self-esteem 1+.

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Add me to the list of people who are surprised you’re twenty-two.

Though here it has as much to do with the wit as the lack of manchildness.

As relates to the broader conversation - I’m not necessarily against people getting rich from online silliness, but there’s a line somewhere between “silly” and “I suppose that’s…funny if you like that sort of thing?” that I do wish we taught people about more.

I mean, if you like indulging in juvenile humor, at least be aware that’s what you’re doing so that you don’t assume there’s nothing else. Sometimes being mature is fun.

And sometimes its an excuse to pretend thirty-two is old enough to refer to twenty-two year olds as “Sonny.”, and go back to being silly for a while.

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I feel like there’s a line between being deliberately immature and juvenile in your sense of humour and being actually immature in your sense of humour.

From an example from that video, trying to line “gayz” in a wordsearch for fruit. Haw-haw.

That’s something that’s only funny if you’re about 11 or a grown ass adult who really should’ve outgrown casual homophobia by now. Hard to tell if it’s the guys in the video pandering to the former for money or if depressingly enough they are the latter. Probably both.

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Yeah. Being silly as in the silly one is ridiculous is harmless, and I might even argue for the sake of discussion that it’s healthy to do now and then as part of having a reasonable view of one’s own dignity.

But that example is less about them being poking fun of themselves and more about…well, all possible explanations are unflattering.

Some are actually disturbing.

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Not very hard for me at all, they make all the dog-whistles to affirm they are probably firmly in the latter group themselves. But you are correct in that this doesn’t rule out that they’re simultaneously pandering for money from 11 year olds who think they’re “cool” as well as placating the actual, adult homophobes among the gaming public. :unamused:

My favourite line to that effect is “kids these days”. :stuck_out_tongue_winking_eye:

Which leads me to this conclusion,

I once was an aspiring politician (might still be again at some future date, you never know) and I’m a technologically illiterate digital dinosaur and by that I mean I don’t know how most of that stuff actually works but I do try to stay informed about what it actually does , which is one benefit of hanging out on message boards like these with lots of younger people. :smirk: :persevere:

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Ahhh Funhaus the bastards, yeah they basically shit on games. Luckily the games they’ve done this to get more exposure so I guess thats a good thing???

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Here I believed this thought was my exclusive property, since I lack a sense of humor …

I believe the poster that linked that vid was created solely to up their clickable traffic … perhaps their efforts are not making the money they think they deserve.

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Minor typo.

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As someone who never played the original Choice of Broadisdes (I’m more of a Choice of the Dragon person when it comes to the first CoGs), I liked this game. It took me a while to figure out all the wars and nations, but once I got that going for me, the characters and prose clicked. It’s short and elegant and it probably worked as a return to the “nineteenth-century-fantasy-novel” aesthetic that Cataphrak enjoys.

I’m trying to find that I didn’t like, but quite a few of my complaints are limited to the fact that the game is so short. I mean, one of the reasons our First Liutenant doesn’t get more time on the spotlight is because there’s not much spotlight to get. Even so, I liked how most of the supporting cast of the ship managed to fit neatly into an archetype (like how Burroughs is an old, pragmatic sea-wolf)

All in all, it’s a fancy self-contained story, and now I have to go do another playthrough. :slight_smile:

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That’s part of the closer scope, I think. Broadsides was a very efficient game (which is not a bad thing), doing in less than 60k words what took O’Brian three, and Forester six books to cover. In that regard, it’s pretty easy to gloss over a lot of the details simply because questions like “Who are the equivalent of the Austrians in this setting?” or “How do you reward the top-scoring gun crew in your ship’s company?” are more granular than the level of detail the story normally handles.

My vision for Foraker involved a scope more like a single Aubrey-Maturin or Hornblower book (or even a single story arc within a single book) than a whole sequence of them. As a result, I got to indulge in the level of detail I normally use. I tried to keep things relatively casual, because the sailing jargon in both O’Brian and Forester can be utterly impenetrable to the casual reader, and because, as stated before, I am not a naval historian.

In other news, it looks as if Foraker is getting a release sometime in September. I’ve been working on achievements and marketing stuff in the meantime, as well as a new piece of cover art:

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That cover art is excellent. I really like the details, especially the topmen and Marines in the rigging.

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Looks pretty slick, chief

I like the cover art as well. The tentative release date is good to learn as well.

Frankly, I’m actually pretty interested to see how a wide audience reacts to it, not just on a scale of “it’s good” or “it’s bad”, but in the sense of responding to the world building and design as well.

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I like choice of broadsides , one of the interesting aspect was the choice of our wives will influence our future way of living as well as our legacy when we retired… Is similar aspect also occur here? :slight_smile:

The scope is a bit more limited. There’s no romance or courtship mechanic, since the whole thing takes place over a course of a few months off the coast of New England Columbia.

However, “prize money” is more of an in-depth mechanic than it was in Broadsides. You can go out of your way to take prizes, and doing so will affect your financial circumstances in your epilogue. However, unless you actually get cashiered or put on half-pay, your Captain still potentially has decades of their career ahead of them, so the epilogue isn’t so much an “end-state” as it is “you have a few months off before you are sent off to sea”.

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Now that this is done, does it mean you’re working on Lords of Infinity?

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I’ve been working on it on and off for the past few months.

The main issue is that I still need to wrap up work on Burden of Command before I throw myself into writing Lords of Infinity full time.

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