Damn, some of the initial ideas and notions about the game had so many specific (and sometimes unnecessary) ramifications that it can get a bit confusing even for us. I was obsessed with creating too much specific branches at first, but as we realized the scope of the game it became clear this wasn’t such a good idea, at least for a first project. That doesn’t mean that we gave up on doing weird and specific stuff, but we actually found a way to at least code it better and to try to make sure that the “important stuff” is (mostly) available to all, while still trying to create some uniqueness with archetype and decision-based outcomes. The prologue itself is probably still the most messy and chaotic part of the game in that sense, and I take the blame for that, a mix of inexperience and absolute madness. We’re working hard to make sure that this specific portion of the game gets the proper revision it needs, and this kind of help incredibly helpful.
Yeah, I agree with that. We had a similar problem in Chapter 1 forward, but I think we got that fixed with a similar “naming checkpoint” where the player is prompted to inform its fake full name along with its his real full name. The prologue should behave in the same way in a sense that, even if you haven’t given a fake name yet, it should be available for selecting at some point and, if you already given it, it should also appear as a choice. Naming suggestions are a must do too.
That is a bit tricky to arrange because of the way that the information isn’t necessarily given to him, but we can do without the blank “'” anyway.
The first time, at the hotel, wasn’t setting the variable “gaveFakeName” as true when you did so. It should be working now.
I believe so. Andy is just proud of his daughter and cannot stop talking about her (this comes up later at the end of the game, I believe, if you manage to convince him that there’s something wrong with the original investigation done by the police).
The easiest way out of this one is to assume that the police officer is just bluffing because he suspects you’re not who you say you are(for some reason), but that’s a bit sloppy.
I went there and found what the problem was, the officer really shouldn’t ask to talk to you if you don’t tell the kid that you’re not a lawyer. There was some messy usage of variables there. It should be working now, and the officer only tries to blackmail/threaten you if you tell the kid you’re not a lawyer.
The two possible interactions where testing if the variable “pretendingToBeMatthew” was true were set as true. It should be fixed now.
It went to 0 or it disappeared completely from the stats screen? Was it after taking a nap or wandering around?
That description only appears if you have sanity less or equal than 0, so I guess that is what you meant by sanity disappearing. I fixed the repeating description(it was pointing to the wrong label, if this is your second time at the .txt)
By “list of things to do” you mean the options themselves? If that’s the case, one more reason for me to believe that *hide_Reuse isn’t working when you go back to a scene.
Forgot the hide_reuse there, time paradoxes regarding that should end now.
Fourth one isn’t actually F.I., but the Midnight Child
Ok, I really need to test that scene to see if it is behaving as it should.
It seems we’ve reached the lands of Notsureness. By “all in your head” I meant as the fact that there what you input is what your character, while hallucinating, believes to be speaking to God. The fact that the words appear back to you is a vague “sign” that you’re seeing something form your own head(thanks to a side effect of the thing you drank), instead of something that is being projected to you by an outside entity.
I guess there are better ways to handle that specific ending, specially now that we have a clear understanding of how the cult, the ritual and the supernatural entities work in the world of the game.
I’m not sure about what you’re saying here. You mean that specific bit or the overall condition of the game, meaning that we should have tested it more before making it available? Either way, it’s has been hard to find testers. Perhaps that has something to do with it.