# Hide Reuse Limit

**URL:** <https://forum.choiceofgames.com/t/hide-reuse-limit/174320>\
**Category:** ChoiceScript Help\
**Created:** [November 4, 2025, 7:01pm UTC](https://forum.choiceofgames.com/t/hide-reuse-limit/174320 "2025-11-04T19:01:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![wurziii](https://avatars.discourse-cdn.com/v4/letter/w/3ab097/32.png) [@wurziii](https://forum.choiceofgames.com/u/wurziii)\
**Post date:** [November 4, 2025, 7:01pm UTC](https://forum.choiceofgames.com/t/hide-reuse-limit/174320/1 "2025-11-04T19:01:37Z")

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Hi all

I want to make 2 of 6 options available in character development (as in, which two hobbies does you engage in). Hide reuse lets me remove the one they’ve already selected, but how to I get the script to limit it to only 2 options, then move on to the next screen?

Thanks so much in advance!

John

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<div class="post-metadata">

**Author:** ![quartz](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/quartz/32/174435_2.png) [@quartz](https://forum.choiceofgames.com/u/quartz)\
**Post date:** [November 4, 2025, 7:18pm UTC](https://forum.choiceofgames.com/t/hide-reuse-limit/174320/2 "2025-11-04T19:18:26Z")

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Something like this

```choicescript
*temp hobbiesPicked 0

*label pick_hobbies

Pick hobbies

*fake_choice
*disable_reuse # Basketball
*comment set a variable so you know you picked basketball
*set hobbiesPicked + 1
*goto picked
*disable_reuse # Baseball
*comment set a variable so you know you picked baseball
*set hobbiesPicked + 1
*goto picked
…

*label picked

*if (hobbiesPicked = 2)
*goto advance
*else
*goto pick_hobbies

*label advance

*comment next scene goes here

```

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<div class="post-metadata">

**Author:** ![wurziii](https://avatars.discourse-cdn.com/v4/letter/w/3ab097/32.png) [@wurziii](https://forum.choiceofgames.com/u/wurziii)\
**Post date:** [November 4, 2025, 7:53pm UTC](https://forum.choiceofgames.com/t/hide-reuse-limit/174320/3 "2025-11-04T19:53:42Z")

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Thanks so much! The hobby is just there to adjust statistics, then instead of setting a variable to track it, I just set the stat change, right?

Thanks!
