You’re a fake, a fraud…an illusionist. But when the false prophecy that you “vanquished” three years ago suddenly starts to be occur “again,” you’re called upon by the princess regent to rise again to the occasions. But who’s behind the fake omens this time? And what if, this time, they’re for real?

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.

pinned globally #2

Ok, I’ve sent out a bunch of invites. If you haven’t received a link yet, please hold your horses. When we receive a new draft, I’ll send out another set of them.


Please refer to Jason’s post again to check how to apply to beta test.


Question about the game, is it a stand alone/start of a series or is it connected to anything? Just asking cause the description suggests that some stuff involving the readers character happened in the past which usually suggests either a possible prologue or this being the sequel to something. I guess my question is whether this has something before it or if there’s just a interesting past connected to the player character

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It’s a standalone, nothing comes before it. You’re just coming in with a backstory.



  • Many typo fixes
  • Various prose adjustments and clarifications (palace guards made less inconsistently incompetent in Chapter 7, clarified what Evander does with the letter if you go to visit Mardas in Chapter 3, Letha reacts more to your orders about Pasema in Chapter 10, PC is less surprised that Alvis knows not to hold swords by the blade in Chapter 4)
  • Added more neutral reaction to meeting Alvis again in Chapter 3
  • Added more politically neutral motivations for whether or not you do the mean thing to Evander in Chapter 6
  • Added a hint on the stats page that many options test both a skill stat and a personality stat
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