@Akoa in hindsight, I should have made telekinesis depend on psyche, so that you could have a range of telekinetics. At present, my assumption is that if you have a telekinesis of 20 it would be equivalent to what you could lift with a strength of 20 (as per the tables in the game). A telekinesis of 40 would thus be equivalent to what you could lift with a STR of 40. Does this make sense? (let me know if you’ve found an issue with the mechanics… or if you think I should insert some extra options to use telekinesis in specific places…)
Honestly kinda surprised telekinesis damage isn’t affected by psych… Maybe add in another update or dlc as long as that isn’t overwhelmingly complicated just something to keep in mind though in all honesty i can picture that as a insurmountable task with the amount of code needed for previous books maybe just add it to later books like were learning about the true limits of our power. More instances of us tossing around enemies like a ragdoll and throwing things like Vader in the end of Jedi fallen order would be cool maybe scenes of us pushing our telekinesis past it’s normal limit to hint at even greater power like us holding up a building in a state of panic before passing out in exhaustion or doing something crazy like crush a giant mech in rage if we have a large amount of psych just some ideas.
A cool instant in book 2 would be with the final boss saying that our friend died because he was weak or taunting us in that maner and in a rage we use a huge amount of telekinesis if psych is really high to destroy him in gory fashion well as much as the writer will allow making joo shocked/ impressed/ kinda afraid like as a warrior and love interest she would be head over heels while in terms of survival instincts absolutely terrified kind of a funny combo also while on the subject kind wish we could convince her to let us face him ourselves just a little tidbit
Um dear Author, i have suggestion… What if there was a ultimate power for the Time type power. Like for fire powers it’s Supernova, so on that basis time powers should in theory work like the mc can accelerate fast while slowing down time to the point of it freezing, thus moving extremely fast, like faster than the speed of light. The drawback could be that the MC can exhaust themselves and also can get burned because of the speed they are moving at. Sorry for my rambling. I am just exited.
@Akoa I think I already coded some extra options for telekinetics in the DLC, but let me save your answer and maybe have another pass at it after the DLC is released (currently I cant touch the files until it is released…). Not sure about making it related to PSY… I may have to just leave it as it is… (too much coding to change… not that I can’t do it, just I’d rather work on something else first).
@Tyrant_Evil mmmmmm could be… not so sure how it would work in practice, let me play around with this in my head to see if I could have the coding work…
Oh and I have another one. On the topic of Telekinesis, there can also be an DLC power like the the MC’s Telekinesis can not just lift stuff but also can manipulate the sub-atomic molecules. It’s could be something like Disintegrating the opponent at the molecular level through Telekinesis but at the cost of heavy psychic pressure on the mc’s brain.
I would like to know if there is much difference using gadgets or armor
Question how powerful is Regen at different levels is 30 minutes wolverine level and a week just the regular comic human level healing like how a normal man like Batman gets wrecked but a week later is back fighting. Another example is John wick love the movies but i highly doubt a regular man can fight a week or two after getting stab wounds gunshots and severe fall damage also in terms of gameplay how much of a percentage of health is restored per turn.
I wouldn’t say 30 mins is wolverine level but it is pretty close though it would be awesome if he added another level into healing to make it like wolverines.
This question seems to come up a lot, so I made a video to explain how to become a vampire (it is a somewhat obscure path through the game, though many players do seem to find it!). Please check the link below:
@andrea_silva not sure I fully understand the question. Can you explain in more detail?
@Akoa currently, for those without regeneration power, the amount of health you get back per day depends on your endurance:
*if (endurance >90)
*set hp +10
*elseif (endurance >70)
*set hp +8
*elseif (endurance >50)
*set hp +6
*elseif (endurance >30)
*set hp +4
*elseif (endurance >20)
*set hp +3
*elseif (endurance >10)
*set hp +2
*set hp +1
You get a bonus to that if you have first aid. This basically means that you roughtly get 10% of your HP back per day, meaning that it would take you ~10 days to fully recover from a near fatal wound (glad that I am slightly more realistic that the comic books, but then again if you have some first aid it means probably you’ll be fully recovered in a week).
@tbs9090 I could add another level, though I am worried that this may “break” the game? Having said that, this is a superhero game so it should be made to be broken? In any case I cannot change the files until after the DLC is out, but will consider after that…
Oh cool. thanks for the info just also wanted to ask how much does Regen give mid fight does 30 minutes give full hp after the fight and how much mid fight. Would be funny if you had super high endurance and regen with no armor just walking twords the villain/criminal and they keep attacking only for the wounds you have to keep Regenerating and all they can say is “WHY! Why Won’t you just die!”
Of course if we have intelligence in book 2 it’s going to be “why won’t you die!?” Ha ha ha Nano machines son! They heal in response to physical trauma! You can’t hurt me jack! ‘looks confused’ who’s jack?
I Heavily agree with this - the telekinetic blast attack should be based on your PSY stat rather than just a base 40 dmg (especially with how much STR based damage is being boosted in this coming update) - it makes tons of thematic sense. I never understood why such strong psych characters could do such little telekinetic damage - it also was weird that the strongest attack was to agitate molecules into making fire (a weaker version of the fire blast attack)
Like I said with high intelligence and the inventor path, the mc could make a nano machine armour which regenerates on its own. Also healing the mc. But its weakness would be that it is connected to the MC’s brain and if the mc takes heavy damage they could lose connection with the nanobots
Pretty sure book 2 already has nano machines for invention when alien tech knowledge is high enough to give Regen power to intelligence power set so no point to alter that as it’s separate from armor and wouldn’t make sense at least I think unless I’m missing something witch is totally possible
On the intelligence path we have two variants (with or without armor) I would like to know if there is any significant change between the two paths