The problem is that the game is location based, so it doesn’t run through a routine that I can add the “Change Weapon” routine all the time. I certainly don’t want to add it to every choice.
So, you have to go home, go to camp, go to Delray’s, or change your weapon during the fight itself. Not perfect, but unless I decentralize the game, it almost has to be this way.
The balance hasn’t been adjusted at all. The mathematics books currently are only used in the wizard quest.
That’s what happens when a game includes locations and traveling. If I include quick jumps, then I can’t include random things that might happen when passing through locations. Tricky.
Yup, no balance yet. I just put in some things to start differentiating the races. I’d like to put in more and include more story-based things, side quests, and even racial prestige classes.
Same places as wielding it: Home, Camp, Delrays, Fighting… you can examine things there.
It’s already a *gosub. But where do I put them? Certainly not in every choice. So that means certain spots. Home, Camp, Delrays, Fighting.
Not bad, but the furthest you travel is 2 locations away. Edge of Farm to Center of Town to Edge of Alderheart. So a speed walk only skips the middle. Then a new problem arises, if the middle is skipped, then events that occur there can’t occur.
Only a small part of the game was started to showcase the game engine. Story not done. Friends not done. Romance not done. Races not done. Other classes not done. Balance not done. That’s all for later.
I forgot which ones got removed, but these are used often. Persuasion especially! Animal Care has a little use, but when mounts get implemented, they’ll get a lot of use.