This is a Heart’s Choice game. The PC is female and there are three male ROs. This game is rated 4 out of 5 chili peppers on the updated HC scale.**
Follow the thread of your divine destiny! Will passion’s flame bring you to the heights of Mount Olympus, or will your heart defy the gods and everything they stand for?
Hearts in Hades: Divine Passion is an interactive fantasy romance novel by Lidia Molina Whyte. It’s entirely text-based, 130,000 words, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
As the daughter of Hades and Persephone, you dwell in the Underworld as the goddess of nightmares, haunting mortals’ sleep and maintaining the tenuous alliance between your realm and Olympus. Now, rumors of an uprising by Giants begin to stir, and these ancient enemies attack, both Olympus and the Underworld will fall into brutal warfare.
Your parents are keen to strengthen the alliance between the realms by marrying you to Ares, Olympian god of war. Such a unified show of power might stop the slaughter before it starts. But is that what you want? And is that truly what is best for the gods? Trickster Hermes, head of the Messengers’ Council, might have other ideas: if you unravel his intricate secrets, will you join his schemes, or thwart them?
Then again, perhaps this political match might be a love match after all. You and Ares were friends as children, and now he is a bronze-haired broad-shouldered vision of strength, rippling with muscles and encased in armor. Yet his warm hazel eyes and adorable dimples are the same, betraying his inner sweetness. How can the god of war give such tender kisses?
If your heart lies elsewhere, though, the power of love may lead you to defy your parents’ will. What about your counterpart Morpheus, god of dreams? Smug, silver-haired, infuriatingly handsome, he flits in and out of your life on iridescent wings, leaving honey-scented poppies shimmering in his wake along with the memory of his witty words. He is insufferable - and yet, who else can understand you better than another deity devoted to dreams? Does his diamond-hard surface cover sweet devotion?
Or you could leave the gods and their games behind. There is one mortal who does not fear you, despite the nightmares that you have sent him: Theron, lord of Leukas. He has dark curls, sad eyes, a bittersweet smile; the clever rugged hands of an artisan and the easy power of a true ruler. Can you find true love under the mortal sun?
- Play as a goddess romancing male gods and mortal men
- Romance the surprisingly sweet god of war, the dashing yet smug god of dreams, or the charming mortal lord who doesn’t fear you.
- Control a horde of shadow daemons, and choose their animal form
- Quarrel with your brother Zagreus, or combine your godly power with his and rule the Underworld
- Match wits with Hermes, support him as leader of the Messengers’ Council, or overthrow him
- Beat Medea at Ancient Greek checkers.
- Inspire a clutch of a dragon eggs to hatch. (And, of course, pet a baby dragon!)
The Fates may have already spun the thread of your destiny, but only you can unravel it.
Directions for beta testing:
Email us, beta AT choiceofgames for access.
DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.
Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.
When you send your EMAIL, include:
- the game you want to test in the Subject line of the email.
- your forum-name
- your real name (first and last). Please indicate if your family/surname comes first as well.
Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.
Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. This beta is short term and limited so we may not get to you.
When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.
When you have feedback to submit:
- Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
- Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
- If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.
A few more notes:
- You cannot be testing two games at once. If you are already testing one game, send in feedback on that game before you apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
- If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
- There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
- It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.
Tips on How to Give Feedback
We’re looking for “high level” and “low level” feedback. Not mid-level feedback.
Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.
“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.
“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.
“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.
Some examples of useful feedback :
- In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
- In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
- In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
- Pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.
- If you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.

