Guns of Infinity(Pt 2)

low-fantasy
gender-locked-male

#2685

Now wouldn’t that be a scene to read!
Imagine our Mc & caz (if they are friends) are out on road walking & get jumped by a bunch of trained agents.
The resulting fight would be epic!


#2686

Barithorne: Watch him!
Warburton: Use him!
[REDACTED]: Just decide already!

Why would they risk open confrontation? Would make more sense to slip poison into our drink, or push us down a flight of stairs.


#2687

Yup, and it could swing either way. Another interesting thing to look forward to!


#2688

Poisoning? Can Caz even prevent it? He may survive it though. Seeing as he is hard to kill


#2689

If I was in RTI and wanting to get rid of the PC for being friendly to Caz, finding a way to frame it as Cazarosta causing their death appeals to my sense of twistedness.


#2690

I’m sure Salt Coasters mix a bit of poison into every drink just to toughen up the immune system.


#2691

Or they are slightly more immune to poison than the rest of the Tierrans as they are the toughest folks within the nation itself. How about we say is that the reason why Salt Coasters are so tough is because dosing themselves with poison in many occasions?


#2692

Evil! Killing a friend & blaming it on other friend? I can imagine RTI shrugging it of as just another day at office. :joy:

How about the prospects of our MC surviving in the event of an attempt on his life? Low or non existent?


#2693

Depends far too much on the PC in question. “-50 health” would be fatal to some PCs, merely awful for others.


#2694

If Talbott was a cat, Caz just kill him claiming heretic or toss him some fish


#2695

Has this entire series not so far been about people making an attempt on our lives?

Granted, the setting in the next game will be very different, but some MCs have a lower soldiering stat than paper mache, while others are almost unbeatable. Also, it’s not just the stats that matter, but also the circumstances to which those stats might be applied.


#2696

I suspect the most significant thing - as ever - in whether or not the PC survives is going to be:

Plain and simple, there are ways to play that will make it very easy for your enemies to destroy you (some of which include being merciful enough* to settling for killing you) and there are ways that will make it very unlikely even those most hostile to the PC will directly act to cause his demise, though they might seek to keep him in check.

  • Never knew there were worse things than dying does not apply to social agonies, though it might surprise some players even if the character knows how you can ruin someone’s life without spilling a drop of blood.

#2697

This how my MC ends Guns. I think low soldiering & even lower health is a cause for comcern then :thinking:


#2698

55 Soldiering is pretty solid numbers, actually.

Don’t forget that “won’t have trouble with most things” is 45 or less. Most interesting things (fighting a half dozen singlehandedly using just your sabre and pistol, say), not so much, but 35-45 is a decent “I’m okay.” score for just making it through to envy better people.

Healthwise…well, we’ll see. But it’s not terrible just yet.

Unless you plan on defending people from cannonfire by taking it on the chest or something, obviously.


#2699

I think if our MC decides to stay in army then he’ll get some more opportunities to hone his soldiering skills. Also, Caz being there as well would definitely help if you both are on friendly terms.

Health wise i don’t think it’s gonna improve. Not even by a single digit, after our MC returns home. You know, on account of him getting home & resting his already healing wounds to full recovery & thus increasing health a bit.

I’m assuming the banehealers we had access to in Antar were the best & scope of our MC going to a renowned banehealer in Tierra to increase health is nill. So considering all things, the health stat i think is a permanent stat as it was in Guns coming from Sabres & as it will be in Lords coming from Guns.


#2700

I agree on Health, but I’m not sure on Soldiering. Chances to sharpen personal stats were mostly in Sabres, after all.


#2701

Not even if our MC choose to stay in army at end of war in Guns?
What else is gonna do other than play Tassenwerd or Kian chess?

You don’t think that family debt plot would hog all the free time of our MC in Lords, significant time maybe but all the time?
Family debt, Cortes plots would still allow some free time to hone his skills.

Also, with war over do you think that our MC not doing all things that kept his soldiering stable, would lead to a drop in his soldering in Lords?


#2702

I don’t think you’re going to be given much to justify raising personal stats in Lords, but that’s dependent on how Cataphrak sees this - as I recall he thinks the PC has already pretty much as good as he’s going to be - we’re not spoiled for opportunities to raise Soldiering in Guns, even when the PC has free time, either.

As for stat decline, I think that’s just from aging.


#2703

Is the may update out yet?

What I just wrote makes me sound like an entitled teenager.

Never mind I got over it.


#2704

Hi is there any way to get the “perfect” relationship stats for Cazarosta without being from the saltcoast?
The tactical genius can get it and he ist from Warburton.
I asked the same question in the old thread and i though cataphrak wanted to change it. Or am i wrong?