Guenevere (WIP)

Oh oh. And Arthur’s susceptibility to Gwen’s persuasion techniques may depend on the stats. Much easier if Arthur loves and trusts her, and much harder if he doesn’t. Gwen may decide to use other methods (blackmail, seduction, whatever floats your boat) to persuade the King.

If Gwen is closer to Lancelot or Morgana, she may ask for their help in convincing Arthur. haha

" He falls silent, and those blue eyes look as if they want to swallow me whole."

What exactly does it mean when eyes want to swallow you whole? Is that supposed to be romantic or worried or something that I should be scared about?

No , no scared. In Spanish is an ordinary metaphor for romantic attraction. We have a non romantic affective Te comeria con los ojos. I would eat with my eyes. A typical mom to baby moment. Here It means you are so pretty and magnificent that he would ejem with the eyes.

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We could just kill them all, right? Or maybe do a scorched earth policy on places where they commonly camp and watch them all starve to death? Or just hire mercenaries and/or assassins to eliminate Cornelia, Julia, and other guys who might prove a threat?

I imagine my Ruthless Ambitious Guen to be imagining ways on eliminating them in her free time.

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I guess one option might be to work on the Robin Hood game and Part 4 of Guen together, and maybe consider starting to release the completed chapters during that time? So that way there’s shouldn’t be so much of a gap between episodes? And then you have Robin to act as a change or buffer.

Thanks for clearing it up for me.

Don’t talk like that, now I want them briefly meeting in a crossover somehow. :stuck_out_tongue_winking_eye:

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I’ve got to say I was skeptical about this game but… I really enjoyed it and I can’t wait for the final version.

@Personaddict07 Yup, those are exactly the sorts of things that could be done with taxes if I were planning to make them an issue. Right now I don’t intend to, because I want everything to be in some way relevant to overall plot and character development, and taxes would just seem like a sideline. But, as I said, feel free to headcanon your Guen and Arthur talking about them at length!

@Audien As Mara says, it’s basically a figure of speech, meant to be romantic but rather intense. If your Guen finds Lancelot’s romantic interest in her scary, then she can be scared, but no, he doesn’t literally want to swallow her whole. :slight_smile:

Uhhh… maybe? Certainly Guen will be able to have some revenge. Her interactions with Cornelia will come to a peak at the end of part 3, and then the Romano-Saxons will probably reappear in part 5 or 6 as a group to be dealt with in a variety of ways.

@derekmetaltron Not a bad idea at all. Such a long way off that for now I’m just going to focus on getting the second half of 2 finished and see what happens. :slight_smile:

@matt_smith Glad you liked it! :smile:

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It would be pretty funny if Lancelot’s eyes actually did want to swallow Guen whole, as if his eyes were hungry and wanted a fresh served Guen for dinner lol

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I wonder how Arthur will react to a bloodthirsty kill-em-all type of Guen. I imagine he’ll be displeased, or if he is ‘hardened’ (using Dragon Age terminology) at this point, he’ll be less inclined to stop her?

How will Lancelot and Morgana react as well? Curious.

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It might also be interesting to note that in, TH White’s Once and Future King, Wart (Arthur) meets Robin Hood in a forest. Well, he also met a fat Morgana but well… details.

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In Guenevre what do you take priority over? vharacter relations, skillchecks and variable counting stuff, or story branching? Just in case there needs to be a compromise
(As you said with Lance’s scene, the quality was reduced somewhat because of the multiple responce branches, although I think it’s fine)

In my opinion, I’d prioritise Character relations and choices, so it doesn’t become like one of those delight games (unliks COG, most of there games are bad and occasionaly good, where COG is normally good) but because they prioritse your stats and actions you can do with them, but (I hope) regardless of your stats the game should still reward you for making smart decisions, like not charging archer-first at the enemy.
And also I’d honestly prefer if the game’s inventory wasn’t too big, as it kinda distracts me from being immeresed in the game as in

Arthur: Why’d you kill Hrothluf?
Me: Rare item:family crest, no time brb

And

Morgana/Lance: YOU KILLED ARTHUR?
Me: But look at my cool sword (swishes sword around)

Edit: Also, famfiction writing and having this game infulencing my daydreams, if you added a bit more stuff (regardless of the quality) I’d much prefer testing it. No pressure though😄[quote=“jeantown, post:6605, topic:1996”]
If your Guen finds Lancelot’s romantic interest in her scary, then she can be scared, but no, he doesn’t literally want to swallow her whole.
[/quote]

And this too, it’s awesome how the game lets us reflect and interpret the text however we like (you seriously need to give me some tips, since all I can write is completely fantasy stuff (but not really magical creatures and gods though) but, back on topic,
Won’t it all catch up to us? As in Lance will say ‘what’s wrong?’ And there- as expected- won’t be an option to tell him you love him but you’re dutiful but you also love Morgana but your subborn and too kind to cheat on Arthur, since that many responces will take ages, and may diminish the effect of the interaction (as I stated above)

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Yeah, that’s something I need to give some attention to. :slight_smile:

As much fun as it would be to throw Robin Hood into the enchanted forest quest in part 3, I do also want to write that Robin Hood game, and I’d be nervous that some readers might interpret a Robin Hood character I wrote as a “canon” version. I’m not going to be Bioware and make PCs into NPCs (or even let anyone think I might).

Well, those things aren’t usually in competition, but character relationships are the most important part of the game. The plot is constructed to serve the relationships.

The issue there was just that I made the dialogue trees too complicated and painted myself into some corners. Writing dialogue that can flow from one statement into several other statements is tricky (though I do love doing it; it’s possibly my favorite part of writing a choice game).

Agreed; I want any acquireable items (of which there will be very few) to serve the character relationships/development and not the other way around. Inventory-based games can be lots of fun; this just isn’t one of them.

Haha, it’s still going to be a long time. Maybe by the end of 2016, if we’re lucky. :slight_smile:

Huh, I’ve never thought about trying to explain how to write something that could be interpreted in multiple ways, even though I love doing it. I guess the main thing is, less is more? Make what you write be specific and different enough to get someone’s attention, but otherwise make it as minimal as possible, so you’re leaving space for different kinds of people to think different things about it? Maybe imagine five different people you know, or five imaginary characters with different personalities, and ask yourself how they’d all react to it? Idk, none of that sounds very helpful… part of it might just be me being old and having experienced a lot of different personalities and worldviews.

Not sure I understand the question… won’t what all catch up to us?

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I know the neuroatypical and mental illness discussion has already come and gone, but I’ll throw in my two cents anyways.

Personally, I’m bipolar. As much as I would like to play such a character, there’s just no practical way to do it with the way this game is set up (same with the vast majority of games where you can influence the story). In this case, each book takes place over a week at most and each book is several years apart. There’s no way to show how the theoretical bipolar Guen’s mood would normally transition from high to low. Even though it would be interesting, interactive fiction as a medium is just too limiting.

On a somewhat related note, I once did a Mass Effect playthrough where I alternated between Paragon and Renegade for every choice, no matter the context. It was… weird. :smile:

Edit: @jeantown Would you ever consider starting a new thread on the forum? I can’t find anything in here. It’s like my attic.

Edit 2: To anyone who’s interested… How tall do you think the characters are? I picture Lance as over six feet, and Arthur and Morgana as my height (five feet, nine inches).

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That ‘‘ex evil mage mc’’ story idea seem very interesting

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@Mirabella Yeah, I don’t think that any story/game or character, no matter how customizable, will ever be able to represent every variety of human experience, but it’s frustrating to feel like your own experience is never represented. I agree (sadly) that because of the way time works in this game, it wouldn’t really be possible to show Guen being bipolar. I don’t think it would be impossible to show in any text-based IF, though; you’d just need the right framework and responsiveness from the story. Could be interesting to have a game where you can choose bipolar as part of your main character design, and then you get stat boosts during the up times and stat penalties during the low times… (And who better than an actual bipolar person to write such a game? hint, hint) Anyway, your Mass Effect playthrough sounds like an experience. At least you have the option to alternate like that, but I doubt the game rewarded you? Just like there’s no reward for balancing Light and Dark Side in SWTOR…

Hm, I think the moderators would just route a new thread on the same topic back into the old one… Is it just that you get too many results when you search for something?

Thanks! I’ve been bouncing some ideas for it off of a friend this week, and getting even more excited about it. But I won’t let myself start it until more of Guen is finished, so I’m trying to use it as motivation to work on Guen. Sadly, my job is still making that difficult, but things should (I hope) ease off after this week.

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To be honest, I didn’t know we could search within a thread, haha. And you’re probably right about being rerouted to the original thread.

The Indecisive Commander Shepard playthrough was hilarious. I ended up with some truly surreal scenes where Shep would say, “We’re the good guys, we always take the high road,” and then suddenly punch a guy in the face :stuck_out_tongue_closed_eyes: The game didn’t reward me, but the laughs were worth it.

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Yeah, if you haven’t found it already, there’s a search icon in the upper right. You can search the whole forum or just one thread. I do it all the time when I’m trying to remember a suggestion someone made.

Indecisive Commander Shepard does sound pretty entertaining. :smile: I guess, while it’s easy to reward a player for making consistent choices, it’s a lot harder to come up with feedback for being inconsistent. I think about that with Guenevere sometimes; certainly Guen can be wildly inconsistent, and if she is, the NPCs really ought to comment on it, but it’s not like there’s an easy way to get the game to record “was rude to someone but then baked them a cake.”

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I know I’m quiet on this thread, but I do read it and play and I love so many things about your game! Usually I don’t have anything pertinent to say, because others have said it better. Still, all aboard Team AllGuens though!

On the topic of inconsistency - I suppose it could be done with two stats, instead of the usual idea of opposites opposing each other? To use your example, ‘rude’ and ‘cake baking’: if they’re both at ninety (or five), the game could assume Guen was fairly inconsistent (or really bland).

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