In Guenevre what do you take priority over? vharacter relations, skillchecks and variable counting stuff, or story branching? Just in case there needs to be a compromise
(As you said with Lance’s scene, the quality was reduced somewhat because of the multiple responce branches, although I think it’s fine)
In my opinion, I’d prioritise Character relations and choices, so it doesn’t become like one of those delight games (unliks COG, most of there games are bad and occasionaly good, where COG is normally good) but because they prioritse your stats and actions you can do with them, but (I hope) regardless of your stats the game should still reward you for making smart decisions, like not charging archer-first at the enemy.
And also I’d honestly prefer if the game’s inventory wasn’t too big, as it kinda distracts me from being immeresed in the game as in
Arthur: Why’d you kill Hrothluf?
Me: Rare item:family crest, no time brb
And
Morgana/Lance: YOU KILLED ARTHUR?
Me: But look at my cool sword (swishes sword around)
Edit: Also, famfiction writing and having this game infulencing my daydreams, if you added a bit more stuff (regardless of the quality) I’d much prefer testing it. No pressure though😄[quote=“jeantown, post:6605, topic:1996”]
If your Guen finds Lancelot’s romantic interest in her scary, then she can be scared, but no, he doesn’t literally want to swallow her whole.
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And this too, it’s awesome how the game lets us reflect and interpret the text however we like (you seriously need to give me some tips, since all I can write is completely fantasy stuff (but not really magical creatures and gods though) but, back on topic,
Won’t it all catch up to us? As in Lance will say ‘what’s wrong?’ And there- as expected- won’t be an option to tell him you love him but you’re dutiful but you also love Morgana but your subborn and too kind to cheat on Arthur, since that many responces will take ages, and may diminish the effect of the interaction (as I stated above)