I can’t believe I made mistakes with Math hahahahah Thanks for the corrections, I’ll fix them soon. Your reply also reminded me that Totem Force updated and I still haven’t played it 
@Phantoms @Mxm124 I’m obviously 100% biased but I love Emilia too. 
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I’ve done a few more playthroughs now and I have a couple of notes and random thoughts. At the point where your chosen friend asks what you think of Grey Valley, I always got confused when my character answered that they loved the city sincerely because I thought the very first choice about loving the weather decided that and I always answered in the negative. I’m a clown, I only just realised that it’s the personality choice that affects your answer when I did a standoffish playthrough and was able to answer sarcastically. I’m not sure if that’s actually a problem or just me, but maybe liking/disliking Grey Valley should be a separate, clear choice. Who knows, it’s probably clear if you pay attention, I get confused easily sometimes.
Second point is more a question really. I have vague memories of my first playthrough getting Silvio up to the sixty-percent on the relationship bar and my new ones only get to fifty-five. Was it always fifty-five or am I mistakenly making different choices and stuffing up sixty? Thanks for your time and sorry for the weird feedback.
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One other thing: I was very disappointed that I couldn’t try to teach Ren to swim.
I don’t suppose there will be options like this in the future?
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@Sleepyowl It’s determined by your reputation and your hypocrisy stat, aka what you pick when the game asks you how you feel about the town. For example: if you’re doing a standoffish playthrough and you pick you genuinely hate the town, then you’re going to tell Silvio (or whoever) the truth. Or if you pick you love it, but just act like you don’t, then you’ll lie to him.
Honestly, I thought it was clear enough, what do you think?
Also, Silvio’s stat was originally up until 60% but now it’s only 55% because it was filling up too quickly when I started doing some other scenes. Ren’s the only one who goes up to 60% on his first scene right now because I forgot to fix it lol
@ParrotWatcher That’s such a cute concept, but the lake won’t really be a part of Ren’s route (aside from that first scene), since it’s more of Emilia’s place. But it’s weird you say that because I’ve actually been writing a scene with Ren where you teach him how to play bowling properly! I haven’t finished it yet but so far it’s going swimmingly (stupid pun intended), so that’s similar.
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So no cute swimsuit scene, then? 
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You’re giving me so many ideas for a lake scene I’m actually considering adding one 
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Oh no don’t worry it’s perfectly clear when you pay attention, thanks for explaining it! I was just confused and thought it might be better as two separate choices a little distance apart instead of coming right after the personality choice. My mistake was only paying attention to the personality part. I swear my eyes jump randomly or something, or I just pick options too quickly. And cool on the fifty-five percent thing, that makes sense, I originally thought you got five percent just for inviting him, and then another five for liking the same books he does. Fifty-five works better. Thanks again for your answers!
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Hey, guys. I’m having a bit of a problem writing a scene and I’d love to get some feedback.
Not to get too spoiler-y, but it’s a scene where the MC enters Cecilia’s house while Naomi isn’t around (yay for breaking and entering!) to search for clues. It’s a pretty important scene story-wise, and I was thinking of giving the player either a choice to go alone, or to invite one of the friends to go with them. I then realized maybe some players would like to ask all of the friends to go with them.
The thing is, the scene wouldn’t really be affected much whether you invite anyone or not, so I was thinking of just making the player go by themselves (no choice given or anything). You’d get a chance the next day to tell everyone (or some of them) everything or not, and to work more on your relationships in general.
Would this bother you in any way?
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Eiwynn
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The way you describe the scene - being all stealthy and Jason Bourne sounds better then being all Nancy Drew and Hardy Boys …
So ya - go with your gut on this one. The Day After Drama -tm sounds like a fun happening too… so go for what your gut instinct is telling is the best.
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hahaha Nice point, I was thinking the same thing.
I’m going to try writing the scene both ways and see what sticks, but, right now, I’m leaning more towards the “alone” scene. Thanks! 
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I’d say that if inviting friends along doesn’t change the scene much at all, then by all means feel free to just make the player go alone, it wouldn’t bother me at all. In the end, whatever you feel comfortable with.
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I think it’d be fine either way–any ideas to make bringing a friend more might inadvertently punish the player for going by themselves, which might be a bummer for someone trying to play a loner character or one who was closest to Cecilia out of anybody and wants to focus on the MC’s relationship with her (regardless of whether she’s actually present) so having the MC go alone would be fine
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