Ran out of mentions last post, here’s the rest.
@blackrising
Glad I could clear it up. And thank you for pointing it out. I’ll try to be better about word choice in that area in general. I reworded several builds, and didn’t go through the wake-up code like I should have. I’ll try and make it so it matches the builds listed in the next update.
@Sanjay
You’ll be very happy with the new class. I hope, at least. It’ll be implemented in the next update, so I’ll save the details for then.
@Hearts @RedNovember
Actually, that is currently the plan for priests. Which brings me to ascended classes.
The current plan is for an arc where each class will be able to ascend to one of two classes. I won’t be saying what they are for each class, even though you should be able to guess one of Priest’s. But, the general idea for each classes ascension options is:
a. Changes the way a class battles. Think changes to preferred combat range, equippable armor, and equippable weapons. For example Priest->Paladin
b. Doubling down on the classes nuances. Wizard->Archwizard
Each ascended class would still be able to access the abilities of the base class but not the other ascended class.
In other news, the next update, or the next next update will be hosted on a new link since it will be a play-test. The randomized loot system, and inventory system will be in game, and while I am currently testing them I will not be able to catch all of the bugs. So, in the future I’ll have two builds hosted on this thread, the demo - a stable, happy build that you can show your friends; and the playtest - a scary place with bugs…but more content.
I’m still out of town, so the update will probably be out next week.