Ghost Simulator [published]

When at the halloween party, you can select Possess Dave and ask Kimberly out to dance. [Possession] multiple times.

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I need some help with Jeremy and Rita. How can I make him ask her “What’s your favorite Wallace Stevens’ poem?”

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I absolutely adore this wip , the evil spirit route was awesome it you can actually feel the insanity and emotional instability of family as the haunting progresses , will try benevolent spirit route soon.

I hope author continues to make these 2 routes diverse like they currently are and have proper endings for multiple choices/scenarios.

Really enjoyed this work , what a delight.

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Hello, apparitions and poltergeists,

I am delighted to let you all know that the first draft is complete. Yes: I just wrote the final segments of the story. There’s a lot of work ahead, though, and I need to do a good deal of troubleshooting before publishing a playable version of the entire game here.

So, to all of you who reached out: Ghost Simulator is not canceled. It is, if anything, more alive than ever.

After I wrap up the playable version, I need to go back to the beginning and revise the entire story, adding the many branches and pathways I left open. As always, your feedback is decisive. Is there anything you wanted to do in the story but the choices did not contemplate it?

One more thing.

The major characters (the MC + each of the Brooks) will have multiple end states that will be shown according to stats + previous choices. One of Samantha’s end states features a live interview about her sky-rocketing success as a writer–and as you can suspect, this only happens if she ends the game with the stat Manuscript quality above a certain threshold.

The thing is: the host will ask Samantha a few things about her time in the Edgeworth Manor and her life, closing some plotlines and wrapping things up.

So, I ask you all: do you have any questions for Samantha? Some hook left unanswered, or some detail about her background you would like to explore. I can’t promise to add every question to the interview, but if something exciting and pertinent comes out, I would be happy to have Samantha answer it!


@Bugreporter
Thanks! I’ll make sure the next published version acknowledges your report.

@Colshot
I’ll read the passage you mentioned again to make sure it does not contradict previous segments. Thanks!

@Denzil_Melgior_Nagel
About the Possession bug, thanks! It will be fixed.

Also, I fear that you found another bug! The variable “ritaLikesWallaceStevens” should be activated when you keep listening to Amber’s friends, but I just forgot to activate it there. It will be fixed with the next update. Thanks!

The variable should be activated when Rita says:

Wallace guy. Oh God. It’s Wallace Stevens for you. One of the most relevant American poets, and also my favorite.”

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I’m a bit of a wordcount maniac, so, what is the current wordcount of the game?

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Ah man, what I wouldn’t give to continue my story. Oh well, at least I was successfully able to hide the family. Let’s just hope that it’s good enough.

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Very good I love it !

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Wouldn’t it just be nice if we could get an update for a Halloween treat? Wishful thinking perhaps, but oh well. I’ve already added this game mentally to my favourites. Can’t wait to do it physically.

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I wonder if we will be able to customize our ghost later on in the story, cause that would be really cool :slight_smile:

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You can even remember the feeling—the hormonal drive of youthness, the seconds preceding the hands touching the bodies. Both Laura and Amber seem to be in the time of their lives, even if the music outside says something about stabbing in the dark.

This passage wouldn’t be referencing one of my favorite recent metal songs, would it?

Edit; Graphic content warning for this music video.

If so, you guys have damn good music taste, like you do in movies.

Also, just realized in Chapter 4, when Ollie is sleeping with Becky in his room, her hair is mentioned as red as the moonlight shines upon it through the window. Is is supposed to be black. If she changed it, I do not recall seeing that. Just mentioning in case.

Questions for Samantha:

Where did you and Michael meet?
How long has he had his addiction?
Where did your obsession with ghosts come from?
Did you buy this house really hoping it was haunted?
Why possibly risk your family’s safety over that?
Why is this book so important to you?
What are your plans if its successful?
Am I the first ghost you’ve ever had encounters with?
Did you call the exorcist to get rid of me, even though I’ve protected you guys?
Why?
What do you think of me and my family’s history?
Am I a monster to you?

Why is Diana such a bitch?

Can you stay here? You guys feel like my second family.

And now for some new feedback:

In Chapter 4, I feel like we couldn’t interact with the ghouls enough. With Joseph, and even the Brooks, we could use Apparition to go straight slasher, appearing in ethereal form with a weapon in hand, and attempt to fight ghost to mortal. This is the scariest and most fun option for me. Will we be able to do this later on? I noticed it was flat missing when they entered the house. We could only go Apparition or only go Poltergeist, never combining the two again. I assume it is being saved for the actual big potential battle, I’m simply curious. If so, I obviously understand. It wouldn’t be an actual problem, or even a nitpick, so long as the options are aplenty at the more appropriate times.

That is all for now. Will be posting a new fanfic soon. Hope all is well, @Nerull! Cheers.

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Soulless Specter

A Ghost Simulator fanfic by W. L. Royce.

Content Warning: Alcohol Abuse, Horror Imagery.

Looking back on the life that I lived
What I leave behind
Mistakes and memories serve to remind
They serve me to remind
The reflection staring back from the mirror
No longer looks like me, like me
Strength of the mind to fight what’s inside
It takes strength of the mind
Before I lose control
Who can raise you from the fall and save you
Only you
Who can take the pain away and change you
Only you

Headphones blast the poignant music into the ears beneath them. Tears flow down the boy’s cheeks as the white light of his laptop shines brightly in the pitch black room. He adjusts his legs on the bed, and scoots up to sit more into the wall behind him. Uncomfortably, he waves a quaking hand over the nightstand to his left, retrieving the half-empty bottle of beer that sat upon it and slowly brings it to his lips.

After a long sip, Ollie exhales loudly and shakes his head, angrily gulping down the rest of the alcohol and throwing the bottle across the room hard, screaming with rage.

The bottle freezes in midair, and slowly floats to a trashcan, before being invsibily dropped in.

A defeated laugh escapes the teenager’s mouth, then he solemnly shakes his head again and buries it in his hands.

“Please get out.”

The floor creaks.

“Why are you in here?”

No response.

“Get out!” Ollie shouts, glancing around and all over the darkness that eerily surrounds him.

He sits in absolute silence for multiple moments as a slight scratching sound begins emanating from the other side of the room, but he can’t make out what is producing it.

Suddenly, after what seems like minutes, the lights in the room snap on, blinding the boy. After whimpering fearfully as his eyes slowly adjust, he immediately sees, written in small letters on the wall using a pencil that now lies on the floor, two words.

I’m sorry.

Another tear runs down Ollie’s cheek.

“It’s your fault. She’s afraid of you. Everyone is.” he stoically states to the specter haunting him.

Silence again.

Ollie twists his torso to the right and punches the wall behind him until a deep hole forms, and his knuckles are caked in blood, screaming in anger again.

“Leave us alone!”

The lights shut off.

Ollie closes his eyes and breathes deeply.

He opens them after an agonizing while, trembling as he searches the dark.

Then he looks back at the computer in his lap.

Typed into the search bar on a newly opened tab:

she went for my bones leave them be and you have nothing to be afraid of i only want the lovely little flower

“Violet?” Ollie asks the air, his heart threatening to pound itself out of his chest.

A thunderous boom assaults Ollie’s ears from somewhere around him. The boy cries out in both fear and pain as his chest flutters in palpitations, the surprise putting sudden and aggressive strain on his heart. He instinctively flings his dulvet protectively over him, sobbing himself into a nightmare-filled slumber.

An avatar of rage makes itself visible at the foot of his bed, a tall shadow looming over the shape at miserable rest in total blackness, blending into the void around them both, but somehow darker. The anger slightly quells at the sight of what it has done to the teenager, reducing him to a scared child within seconds. The shape bows its head in some unknowable response, perhaps regret, perhaps shame. Though it seems too cold for either. Maybe the priest was wrong about its purpose. Either way, it vanishes from sight instantly and seconds later, Ollie’s door shuts itself quietly.

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October 31 update: new scenes in Chapter 4, Chapter 5 playable up to the end states


The game has been updated. The first version of Chapter 5 is now entirely playable. The end states/epilogues are still not playable because I’m still working on them, and I left them out of Chapter 5 for now.

At the moment, the game has around 180k words. By the time I send it to Hosted Games in its final version, I expect it to have around 200-250k.

Happy Halloween to you all :ghost: :spider_web:

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Wow, looks like my wishful thinking wasn’t all that wishful after all. I’m so on it right away.

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It seems the save’s are bugged. i cant save Screenshot_34

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Oops, sorry! The save system should be working now.

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qqq

misspelled some words in the last sentence…

Damn was this an emotional rollercoaster, the game was very great!

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Well, I have to say, Chapter 5 certainly was a little surprising, quite frankly.

@Nerull’s prose, smooth structuring, and realistic dialogue manage to mostly all shine through to the end, but despite this, something about it feels…off.

Chapter 5, in its current form, feels like a husk compared to the rest of the story. There seems to have been some disconnect right at the beginning and stretching all the way to the end of the demo. Lily’s revelations and ominous conversations with the MC did a mostly excellent job at explaining the lore and remaining mysteries surrounding the legendary spellcaster family, with some nice easter eggs to discover if you ask every question (Ivernock pride, baby). However, despite these touches and thorough execution, the following scenes and choices are disjointed and lacking. A lot of flow is lost when the last of the flashbacks end, and when the climax is reached between our titular ghost and the vile Violet Edgeworth, the options and paths are immensely unsatisfying and make your powers feel worthless. Of course a lone spirit could not stand up against a human with literal power and dominion over the dead, but because of either poor planning or a lack of inspiration, the author doesn’t give us much to try here. In quantity, sure, but in quality, no.

Tis not simply the choices, though. Too many characters stand around silently during scenes, they are are either not acknowledged enough or there is too great a focus on just the MC and our sister. I noticed these problems kept switching back and forth during Chapter 5’s opening moments. Severe structuring issues plague this area of the story, but fortunately did get better as it advanced and we eventually found ourselves in the crypt for the last time.

Besides these basic issues, I also have more advanced complaints.

Even if completely fixed, honestly, as an obsessive reader of this piece ever since it was first posted, and also as a fan of Morton and Lucas’ work ever since their legendary CS debut with Highlands, I merely also find it a downright disappointing and anticlimactic finale. I know I had certain personal expectations for the latter half of the game, and I even expressed them in my fanfics, but this really is me setting those aside and being as unbiased as possible. As a fan, no, as a reader, this was still not what I feel the story should have come too. There was no strategic fight utilizing our unique, chosen set of supernatural abilities, no character deaths outside of the two possible ending paths, no challenge, risk, fun, or real final test of the player. In Ghost Simulator, you can flex your brain and maneuver through a house of words triggering different, hilarious or creepy scenes depending on your powers and playstyle…up until the end. I felt human, not as a ghost. If that was the point, there still should have been some kind of tense confrontation. The whole game you are meant to be afraid of your sister, thinking and possibly planning how you you would confront her for revenge, preservation, or even redemption by protecting the Brooks. But no, a Chekov’s Gun occurs, and its Joseph Mckinnon, and the local police, arriving just in time to save you before anything can get good. The story builds up Violet as something even the dead should fear, a perfect, intimidating shadow constantly looming over and getting closer until we get deep enough into the truth of the house. But then she is unceremoniously and ironically laid to rest by a man with a gun, and we barely had to intervene at all. In the end, I felt lied to. Not in an overly dramatic, sad gamer sort of way, but as a bittersweet wave after the closing words. I know the end states weren’t implemented, but no manner of fleshing out in the epilogue can save the lackluster final moment of the game.

In the end, Chapter 5 is a let down for me, as I’ve said, even if the writing problems are fixed. I did not enjoy the conclusion of the story overall, and feel it promised a unique final encounter that it just decided not to do, giving us an easier and cliche-ridden finale instead.

As always, my criticisms are just that, criticisms, and these are my honest thoughts on the closing of this first draft.

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@Vexius_Krexius
Thank you for your feedback, really. I appreciate your honesty and criticisms.

Chapter 5 was a challenge since the beginning of the writing, and I had some trouble trying to define how I should approach it. I will work on it as well.

Your criticism–as an avid reader and a supporter of Ghost Simulator since the beginning–tells me it isn’t just right. I can perfectly understand it when you say there was a lack of confrontation because this is true.

I would like to highlight that Ghost Simulator is still a WIP, and I take the comments and suggestions people write here very seriously. You can be sure I’ll approach Chapter 5 with your words in mind. In no way do I want Ghost Simulator readers to feel cheated at the end.

Again, thank you!

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Of course! I hope you and @MahatmaDagon have a safe and happy Halloween, and everyone else, too! :jack_o_lantern:

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