Which, yes opens itself up to criticism. In some ways what Shepard does with synthesis is, impose his will on the species of the galaxy, in some ways he’s no different from the Salarian’s “uplifting” everyone, yet, here, there’s a distinction; he isn’t doing it to ‘fight’ a war, he isn’t doing it to ‘serve his purpose’ he’s doing it because on all levels there is never going to be complete understanding of an AI and organic life, the two are so different, so artificial/natural that they are destined to end up eliminating each other. The Geth/Quarians are proof of it, the Reapers are proof of it and assuming their facts are correct, every cycle so far has produced that situation. In fact, its well acknowledged that this cycle, YOUR cycle, Shepard’s cycle is completely unique and against the grain – Thank the protheans for this, uplifting and evolving humans, asari, salarians, so on enabled this turn of events to occur, its exactly why everything goes so haywire for the Reapers, their math, their cycle is broken (if you so choose it).
So boiling it down to its essence, synthesis is akin to an asari mind-meld, a meeting of two human soul mates. No one will ever understand it truly, because its just that one thing that ‘clicks’ at a very basic and yet advanced level. Its the perfect understanding of organic and synthetic life. Curiously now, no such mention was made about the preservance of organic or synthetic life so yes, in theory you commit some form of ‘genocide’ (depending on your view) but also more importantly nothing was ever made about the possibility of synthesis v synthesis wars in the future and that’s the crux, because it was never about them, it was always about the preservance of life. Essentially, you have the duality again; The Reapers and synthesis. The Reapers are the very basic, very raw form of what synthesis can be, whereas synthesis is a more idealised, more advanced version of it in theory. (Plus, in theory it’s gonna mean EDI and Joker have babies so shush!)
But, and I’ll finish it on this note; the pros and cons of every ending can be made into a huge essay, I recognise the cons of synthesis for example, but the underlying theme of duality, self-determination and so on is effectively asking you to look deeper. Do the ends justify the means? Is A, really as bad as B? We’re looking at co-existence, understanding and life (in synthesis) against ‘the elimination of the unique species genetically’ (but not their characterstics and free will) contrasted with the conformity, subjugation and ‘forceful dna-recombination’ (i.e. the process of being made into a reaper) against allowing organic and synthetic to continue to lay waste to each other.
When you boil down the overall themes and they both come to something of that kind of conclusion THAT is when you can see that synthesis on every level is kinda more justifiable and more easier to digest than the Reaper agenda, whether you agree or not, it was a ‘third’ way that prevented either the destruction of all AI/synthetic races and/or the ‘outdating’ of Shepard’s reapers in the future (which, would likely cause stagnation et al).
But, yeah, if you don’t like it I guess you don’t like it, but please don’t paint the ending as something its not because you want to label it without considering the deeper ramifications of ‘duality’ and ‘self-determination’, because you’re not doing it any justice in my view.
From a gaming point of view,
I agree on the ending needing more ‘choice’ influence but I did see Krogan, Turian and Asari in my battle scenes… Including Wrex giving a good old speech about how he’s gonna get laid… So yeah while there could be more, to say there was zero changes is kinda wrong.
And the alliance had already accepted that there would only be ‘one’ ending… You’re kinda forgetting here, that there is zero chance of a win for the alliance in conventional warfare, only Palaven had managed to grind the reapers to a mere halt, and that came with Krogan/Quarian aid. Everywhere else got wtfsteamrolled, and everywhere Shepard won was a one-reaper planet, not a full on warfleet/flotilla.
From the very start of 3 it was hammered home that what they were doing was getting ALL the fighting forces that were available for one last push for what effectively was the dropping of the galactic atomic bomb. If you seriously thought you were going to get a ‘happy’ ending out of that, you weren’t really paying attention to the tone of the third game. It was going to end, the fact you didn’t get Tali and build a new home and it hit you, means they’ve done their job properly. It’s hit you!
Anyway sorry but that’s a sticking point I always disagree with, Shepard died, it’s Bioware’s story and that was how it was going to end anyway. It’s like me whinging that Voldemort shouldn’t have died in Harry Potter just cos I liked him. I’m all for having a story and character get tailored to a player’s experience, I’m not in favour however, of having a complete rehaul of a story or its ending for that experience and I can understand, given that we were told from the end of ME2 that Shepard’s story was going to end (big surprise), and the insurmountable task ahead of us in ME3 plus (finally, the mental breakdown kicking off) that really there was only ever going to be one serious outcome. It was ABOUT time that something (Harbringer) laid waste to us, it was about time we had a ‘reality’ check, for 2 and ¾ of the game we were this big action hero, sometimes I wonder if the fact that Harbringer and co landing at the end and making Shepard his new ‘bitch’ was the exact reason people got so irate? It was on the cards, I thought it was a bloody awful moment, heart-in-mouth (if Bioware ended the game there I would have properly flipped my shit! Then applauded them and cried how I hated them but whatever,) and it was really what should have happened a LOT earlier in the trilogy. We’re given a final reminded y’know, that we’re ‘only human’ as Agent Smith likes to say.
I regards to the lack of closure,
As for closure, the extended ending explains all those things, but here’s the thing. For me, it didn’t have to. It was common sense as to why all those things happened. In fact, the EE only served to show that modern gamers need more ‘spoon feeding’.
And curiously, if Earth was destroyed, survived, or took damage – thats one small part of your choices having a consequence. The fact it is ONE mere choice, accumulated on a mathematical scale -yes, but STILL a choice- effectively kills any choice-don’t-matter argument does it not?
And no, refusal wasn’t consistent with established themes at all…