What’s the biggest challenge in balancing an ecosystem of 200 species?
We try to populate the world in a way that feels most natural. Each species is hand placed to make sure that every region feels distinct with a diverse population of animals native to those habitats, distributed in their respective social groupings, and with varying levels of activity based on the time of day.
Some animals move as herds between locations at various times, and some of the herds have a finite number of animals so that as you kill them over time, you can remove that particular herd or simply reduce the numbers when you come back next time.
It’s an enormous world, and we carefully go through each area to figure out what works best in each location, what the appropriate threats are in that area, and to make sure nothing feels particularly out of place.
While we are working on placement, we are also looking at the ways certain species can interact with each other in the world. Some animals can co-exist and react together but some of the animals are obviously aggressive to one another.
On top of that, there’s the ecosystem surrounding scavenging and how that applies to dead animals. For example, bait isn’t the only way to attract another animal. If you kill a rabbit, the rabbit corpse will attract other animals to it so you can essentially use an animal you’ve killed as bait.
Still can’t get over the insane amount of detail put into this game.
So close… but it was going to happen eventually. 4 more days until release.