The wonderful and glorious Super Smash Bros. Ultimate just continues to get better with each direct. I’m a huge Smash Bros. fan so just assume this entire post is biased to the extreme. That’s always a safe way to go about your business.
First off if you haven’t seen the August Smash Direct, here it is
From here on out spoilers if you really don’t want to hear about new characters without seeing their reveals first.
Firstly, R.I.P. Luigi. It was great for you have your own year, but all good things must come to an end.
Secondly, SIMON BELMONT from Castlevania makes his appearance in Smash. I remember playing Castlevania when I was just a really small kid and my brother and I would take turns on even just the first level because we were so bad at the game. Eventually we muddled our way through but those horrific memories still haunt me. And I’m so happy to see Simon in all of his original glory, from his amazing walk animation straight out of the NES era, to his trademark wall turkey making an appearance.
Of course Simon isn’t coming in alone. It seems Castlevania fever overtook the team because along with a new stage with all of Simon’s monster bosses as hazards, and thirty-four music tracks for ONE stage, Richter appears as Simon’s Echo fighter. If I’m being honest, I don’t know much about Richter, but he makes a cool addition to an already massive roster. The Grand Cross Final Smash is crazy, and even their disjointed whips with a slight delay on the attack are glorious. Richter being a third party echo fighter also opens up the possibilities for fighters who aren’t Nintendo owned. We could see a Ken for Ryu, or even a Shadow for Sonic.
Two more echo fighters who I’ll spend less time gushing over are Chrom and Dark Samus. When I first watched the Direct Chrom was hard to place, he ultimately ended up being Roy’s Echo, but he has Ike’s Ether, and what look more like Marth/Lucina’s base animations. He’s more of a love letter to the Fire Emblem series as a whole in Smash. And Dark Samus is Samus’s Echo, very cool idle animations, but from what I saw, very few changes. At least not nearly as many as Chrom seems to have. Overall, I’m wouldn’t die if we missed out on these two, but they were a fun addition.
Now I could go on and on about what Sakurai says in the next parts but I’ll just highlight some of the neat stuff that he made that I didn’t even know I wanted in the game.
- Stage Morphing (Epic beyond words)
- A certified bajillion of tracks
- Jump Up Superstar unsung AND sung versions
- A Final Smash Meter (it won’t be for competitive play, at least I hope not. But it’s a cool idea)
- The Moon from Majora’s Mask as an Assist Trophy
- Playing any song from a series on any map from that series. I want to hear Star Wolf’s Theme on every Star Fox stage
- Shovel Knight as an Assist
- A really ingenious training stage. I hope that add in DI to the factoring that they make
- And certainly some other cool stuff I’m sure I missed
Really I have to say, a lot of this stuff isn’t even things I knew I wanted until they were added in. And I’m very pleased with what’s going on. I know Sakurai puts his all in for his games, and I wish other developers would follow suit. It takes gaming from just simple entertainment to a masterpiece.
Before the Direct finishes, we get the regular “We’re working hard!” from Sakurai, and also we get a chance to see the game menu. It’s clean, it’s nice. I wasn’t a big fan of Smash WiiU’s screen, so it’s nice to see Madame Sakurai (she is in fact the one who designs the menus) bring her A-game back for this one. Of course a hidden section at the bottom left is blurred out. I think I saw a post somewhere that went pixel by pixel and found out it’s something called “Spirits”, but I can’t be certain on the validity. Regardless, I really can’t see how Sakurai would not end up making a Subspace 2. And really, I would enjoy that, but I mean that in the sense that he really wants this to be the “Ultimate” Smash game. And I don’t think he’d want to walk away without at least a story mode of some variety.
It finishes off, and we get a sneak peak at some of our favorite characters heroically fighting against their evil counterparts, with the likes of my personal favorite character in video gaming, and my main in Smash, Mario fighting Bowser, along with Link and Zelda fighting Ganon, Wolf against Falco and Fox, Samus against Ridley, and Kirby against Meta Knight. Then the greatest troll of a cutscene trailer thing commences, and we are introduced to the one and only!
King K. Rool! I did NOT play any DK games as a kid, so I am not totally invested in his character. But man, after this I was totally sold on him being in Smash. And the final scene with him and DK facing off is very climactic, for the first time I actually felt for the great ape who once terrorized my red-clad Italian hero. I won’t talk moveset just to save on time in this already massive post, but he has a projectile and a counter, which are unheard of for heavies. It’s crazy. This game is crazy. I love it. Sorry for ranting for a bit.