Hello forum,
So I decide to post the build I’ve been working on and off for some time (too long) now.
The piece is projected to incorporate action scenes here and there alongside me receiving influence from audiovisual oriented works. While the title itself might lead some people into thinking of something else - that was after going thru a few other names, including The Raid, and that’s before the movie’s trailer even out on the internet - Full Contact Ace is more of a police/criminal setup storywise with emphasis on hard-hitting actions rather than only about specific sports or martial arts. Regardless of what category it falls under, I hope the piece would be enjoyable.
Credits would go to the ever-helpful folks, CJW, Vendetta, Reaperoa, AlexCosarca (for the example for implementing audio), JimD (inventory system), and probably less regular names who have in one way or another helped me back when I started out. Dan, for providing noob-friendly platform for telling a story. I am a noob.
Behind the screen - possible spoilers:
Full Contact Ace was originally a design for a Flash game back in the 2010-ish, heavily inspired by a retro piece called Hostage (Infogrames?) that has the mechanic of what I call one of the precursors to most of the RTS we have today. Gameplay was, of course, real time, featuring upgrades for the weapons/equipments as well as skillsets - CQC, gunplay, intimidation, from what I remember. It’s mostly about your character getting into perimeter to rescue the hostages and rid of the terrorists. The FcA universe though is more than just about those. When I thought about I wanted to write an IF I was probably too lazy to try and come up with something else (also because it’d perpetuate that cycle of jumping from one project to another and never gonna finish anything ever), so I took the main premise and develop on them. The only characters that are brought in from the original prototype are, you probably guessed it, Ace and Kev. But to take further advantage of the narrative format I decided to open up and expand, keeping only a few core elements that I figure would contribute to, uh, getting people hooked.
Behind the behind the screen:
I moved out to Malaysia months ago for a contract job in animation project and the workload so far is overwhelming. I really don’t know how to keep writing from this point. Guess I’d be telling myself that the writing process in itself is going to be fun, or at least supposed to be fun or as fun as when I first started, and worry less about whether it is going to be completed. To date it still is a freshening getaway from what I do during office hour. I hope I’d be able to do it more regularly.
TL;DR version. The demo link.
http://fca.hostingwithu.co.uk/cswip
Of course as per usual, errors are expected to be abound, but let me know how you like it as it is now, what can be improved and so on and so forth.
On last minute I just edited the html shell so that the soundtrack plays only once instead of looped like in my working build. Will get a medley track up there and a few more artwork when I have a proper PC to work with. The Save feature is kind of just there for test purpose now and not very useful to you until I have more content. If you’re accessing the demo on handheld/mobiles, let me know if you encounter something funky.
Also a bit adjustment trimming the end where I left it, so don’t be surprised of things might look a little choppy for now.
Happy belated new year, I hope you enjoy the wip. May this slow internet connection of mine result in no double post.