Seeing as no one can see the characters, I’ll just post this here.
Alias: Cabal. (Note: this alias is based on CABAL from Command & Conquer: Tiberian Sun/Firestorm who is the predecessor to LEGION from Command & Conquer: Kane’s Wrath. While Legion would be a more fitting name for them, because of their power, they don’t want their power advertised. That’s why they went with Cabal instead.)
Name: Do they have to have names? I suck at names.If male: Norman Barrow. If femle: Ethel Barrow. (Note: I don’t really care what gender they are as they would still be the same person. You can choose one if you want, let the forum choose if it wins, or code in gender if you really, really want to. Doesn’t really matter to me)
Hair color: Light brown, almost like hazelnut.
Eye color: Emerald green.
Faction: Villain or Anti-Hero or Hero depending on individual viewpoints. If you asked the character, they would say anti-hero. If you ask me, I would say a mixture of all three. Their heart is in the right place. Cabal will always fight for a just cause, though how exactly how they go about that is a little dodgy.
First off, they don’t like to kill innocent people for two reasons. First reason is because Cabal likes a challenge and adding a code to not kill civilians makes things more challenging. Second reason is because they’re just bystanders, he/she doesn’t like to kill people that they don’t think deserve it. However they do often fall prey to ruthless calculus, meaning they would be willing to sacrifice millions if it meant saving billions (usually on a much smaller scale though), and they would do so with little hesitation. Or unless a civilian is abusing another, though they are more likely to be crippled rather than killed.
Now on to how they deal with villains, specifically, villains that kill innocent bystanders. If said villain has been killing indiscriminately for a while, Cabal will take lethal action against them. If the villain seems to be targeting a certain kind of ‘civilian’ than Cabal will make a judgement call as to whether or not the ‘civilian’ deserves it. If the civvy does, then Cabal will move on while keeping an eye on that villain. If the civvy doesn’t, then he/she will start taking a non-lethal action (grazing, maiming, whatever) to warn them. Should the villain continue, then they will start taking lethal actions. Now one has to clarify what exactly makes an innocent bystander innocent. Cabal also doesn’t have a problem killing civilians who are considered villainous.
How do they deal with Heroes you ask? Cabal ignores them for the most part.
Power: Can make clones of themselves. Remember when I said Legion would be a better alias if they wished to advertise their powers? This is why. They can control and coordinate with three other clones with little to no effort. Four to six requires a moderate amount of concentration. From seven to twenty requires an immense amount of concentration from the character; at this point they will find a secluded spot and enter into a deep focus state where they are oblivious to their surroundings. The clones also have to stay within a radius of ten miles from the original, otherwise they will dissipate.
The clones are ‘near perfect’ clones, meaning they can do everything that Cabal can do besides think for themselves and create other clones. No one would be able to tell the difference between the original and a clone. A clone can even die and leave a body behind so long as the original wills the body to remain and that the original stays within ten miles of said body. However, Cabal does not like having clones be seen too close together as having so many similar-looking people in one area would arouse suspicion. They can pose as twins or triplets in public, but quintuplets and up will start gaining attention. Cabal does not want people to be aware of their presence.
Personality: If I were to describe them using one word, that would be: Cunning. However, I imagine you would need more detail than that. How to describe a sociopath? Hmm… That’s a tough one. I can’t really describe how a sociopath thinks, so instead I will be slightly changing the character’s personality.
Cabal is a very complex individual. They’re a calm and collected person, both outside and in, their mind and body(ies) in sync with each other. He/She likes playing chess as well as various other strategy games and has a deep appreciation and understanding of history. Also appreciates art so long as it has some historical significance. Cabal is also antisocial. They prefer actions, body language and silence as opposed to conversation. You can coax them to talk but you will have a difficult time doing so, unless you are Cabal’s friend or happen to be visiting a museum. Speaking of friends, Cabal doesn’t make very many but they’re loyal to the ones that are. So long as you don’t interfere with their work, you and Cabal will be friends for life. Though, getting friendship status is a difficult endeavor.
MC Relationship: See above to get a general idea of how they react to other people and apply it here. Now if the MC plans on getting in Cabal’s way, then Cabal will make MC’s life a living hell by thinking up elaborate ways of killing them and you can have a nice rivalry going. If the MC will not be in Cabal’s way, then they will range from anywhere to ignoring them to acquaintance to possible friend if they’re patient enough to try.
Weapon: Their mind is, without a doubt, their greatest weapon. Controlling and coordinating with their clones has honed it to a sharp edge. Cabal is lethally adept when it comes to tactics. They also have a massive armory of weapons, mostly guns. Almost anything you can want out of there: assault rifles, rifles, explosives, sniper rifles, smgs, pistols. Everything besides shotguns. Too messy. Out of those, Cabal definitely prefers the sniper. It’s long range, precise and doesn’t leave as much of a mess as the other guns. Explosives are mostly for blowing things up to clear a path or to cause a distraction. They’re also decent at CQC. Combine that with the clones, anyone who prefers melee is going to have a hard time.
Other: Is an excellent cook.
Dislikes shotguns (unless they’re antique).
Keeps antique firearms, knives and equipment in the armory to look at but never use