Yep! As already said it’s something I’m tinkering with. I’d really like for players to be able to take different approaches to the romance (at least initially). So far I’ve only put in the very flirty vs the shy apprach, but the plan is to have a full variety (that would actually lead to different scenes, rather than just your character saying something and then the rest if the scene is the same regardless)
I might get rid of the relationship bars entirely and use a method less likely to make people feel like they need to act a certain way for each RO. They do have preferences, but in the end it doesn’t matter which approach you take. The points will level out, as you find that Flirty MC get different scenes that’ll yield the points that you “missed” by not picking the shy option to start.
The goal is to have each approach bring a different dynamic to the initial romance. And in no way is one better than the other.
I don’t want players to feel like they need their characters to act a certain way, or to worry about picking the “right” option. So I’m playing around with it and trying to find the best way to do this. I’ll be doing major rewrites when chapter 2 is done (it’s currently 20,000 words, and ill update the demo once I’ve written Mars and Adelaide’s inn scenes).
And you do get dogs if you want them!
EDIT: and yes, you can get cats too lmfao