For writers, when did you know you *had* to write that one story you'd been sitting on?

Pretty much whenever I get a story idea, I have to write it. Whether I can finish it in a timely manner is another matter.

It’s actually difficult to pin point an exact “one idea” though, but if I had to pick a single story that turned out exactly as the type of story I envisioned, that would be Eternal.

However, that particular story wasn’t immediately apparent initially. It actually took several other stories to get through before I finally decided that I finally got it right.

Probably first started with a scifi CYOA I did called Paradise Violated. That’s when I started doing more world building/backgrounds in stories. I enjoyed doing the format I used for it, so it would become sort of a partial staple for awhile.

First real attempt was with Legend, which was my first attempt at doing an “epic.” That one however turned out not to be what I was going for and realized it about midway through. It became a slog and generally unfun to write. I actually didn’t even finish it until like 3 years after I started it and would often take a break from writing it to pursue other ideas that I was more enthusiastic about.

There were many reasons for this, but one of the main reasons was I soon learned I do NOT like writing game elements/stats and the like. I’m a pure CYOA writer that focuses on story plots, character development and dialog.

So in-between my breaks with Legend, I attempted other epics focusing more on story. Ground Zero would be a lot closer to what I believed I was attempting. Lots of branching, different storyline paths, separate “winning” epilogues, etc.

Still, it was missing something and that was namely a villain protagonist. Now granted in several of my stories before then (including GZ) you could play as a bad guy, but having an entire story dedicated to playing as one (rather than just a few different paths) was something I wanted to focus on. Plus I really wanted to have a CYOA that followed a protagonist literally from an early age all the way to death (And not just dying due to unfortunate choices, but rather old age)

So the next attempt was Necromancer. And that one was much closer: world building, backgrounds, villain protagonist, epic scope, etc. but it still wasn’t quite there. For one despite the epic scope, it was actually shorter than GZ.

Still, there was a lot to be learned from Necro and GZ, and they remain vital pillars of what was to come.

Eventually after a few more years I finally envisioned fully what I wanted to see in the story that I had yet to create which was Eternal.

The original idea was sort of in my head for awhile, but it was going to be scifi. However, by this point I realized I worked better with fantasy settings in general so I went for a more fantasy setting (There were a couple other reasons too), though dark fantasy due to the subject matter.

And finally to get it right once and for all, the story starts off with the protagonist right when he’s in his crib. This would definitely be the cradle to the grave CYOA I had been trying to create.

Eternal, much like Legend took 3 years to finally finish, but the difference was it was a concentrated 3 years. Whereas with Legend it was finished more out of a sense of obligation than desire to see it through. (Probably if I had been more enthusiastic about Legend, it wouldn’t have taken that long)

As for the original idea compared to what was completed? Well I guess you could say it was perfect in one way since it’s what I set out to do as far as the basic goal idea, but other than a few solid story plots I had in mind for various endings, there really wasn’t an “original idea” to follow. It was solidified over the course of several other stories being written.

And while Eternal was the reached goal I was always going for, there was still room to attempt different things and it inspired me to later revisit old story ideas and make them into epics as large as Eternal (or close to it) such as Suzy’s Strange Saga and Rogues (Which was my own personal “reboot” of Legend and to make it much better)

Basically even with less time that I have to write nowadays, I eventually get around to finishing most ideas if mainly for the sole reason that I want to see how it’s going to play out.

Even with outlines and knowing how it’s going to begin and even end, it’s the “middle” that will often get changed somewhat as you decide what works, what doesn’t, what can be shortened and what can be replaced with something better.

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Hence your oh so appropriate username! Love it :cowboy_hat_face: :+1:

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Okay, this is going to sound weird but…

I didn’t know I had to write Fallen Hero until a few weeks after it was released. It was just another story in my bag of stories, picked because of many reasons, most of them logistical and commercial.

But… once people had played it and started to get in touch to tell me how much it meant to them, I started to realize that I had done something more than just write an interactive game. I had started a story that I now had to finish, and to try to build on everything that affected people so much.

Seriously. It’s still strange to me that something that meant a lot to me, can mean so much more to other people.

I guess I’m just slow on the uptake.

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Whenever I have an idea for a story I just have to write it. The downside is that ideas are rare. When I start writing something I absolutely have to finish it. It’s like an unwritten rule my brain has. Finish what you started.

So anyway, when my brain comes up with something slightly interesting I immediately tell my friends. It’s only them I share these stories with. And now that I’ve basically told them that yes I’m writing this story and yes I promise you’ll get to read it, I am terrified of letting them down.

Once I share a project with someone, I feel like I have to finish it or else they’ll get disappointed. It’s irrational but that’s what drives me to create and write. So that I can share it with others.

Even if I procrastinate and sit on that one particular story for ages — at one point or another I’ll finish it because the back of my mind likes to remind me that I promised someone that I would. So I’m like, peer pressuring myself to get it done.

My ideas mostly stem from conversations I’ve had with friends, mostly inside jokes. When I open Google Docs and decide to write something, I just let it happen. I don’t outline, I don’t plan. Which is a flaw of mine. I think of that one time my friend said something remotely funny about a character and my brain decides to hook on that one tidbit and force me to write a fleshed out story. I don’t know where it’ll lead, I just know that more ideas will come to me with every sentence that I write.

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@EndMaster I honestly couldn’t think of any relevant comments or life experiences to address you with, but please know I’m really glad you responded to my topic. It’s good to read such a thorough answer! Thank you.

Doesn’t sound weird at all, sounds like a victory. Your story is one of the games I hear the most about actually! I got it recently after one of my friends’ rave reviews, and I am glad to know you are hearing at least some of that praise and it helps drive you forward. :smiley:

I am that way with certain projects too, mostly my poetry. Ideas are precious because they so rarely come, but when they do, it’s practically written itself because I’m just on fire from then until I finish it. And peer pressuring yourself to write may seem strange to others, but hey, whatever gets it done for you. Thank you for your perspective!

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