@jasonstevanhill Great analogy. I think it deserves its own thread.

Can you share with us a bit more about what the aesthetic is?

I would have thought that Choice of the Vampire was actually more inline with what the good Hosted Games are, than what I saw as the Choice of Games aesthetic. I haven’t played the second, but the first was rich and vast in scope, it covered a great deal of time, and locations. The choices seemed to matter, well apart from when they didn’t and you got pushed along the plotline. There was even that side path in that town where they eventually drive you out which was such a delight and a surprise when I first found it. There’s a whole lot of skills, moreso than the other games seemed to use. No gender switches for the NPCs, which I’ve come to see as a staple of what Choice of Games does.

I’m sure if I was categorising Choice Games based on no other information but what I played, I’d have placed Choice of the Vampire firmly in with the very good Hosted games. Which is a compliment since I like the very good Hosted games, and I like the very good Choice of Games too.

I like this little coffee shop of ours, even though I don’t drink coffee. But it would be nice to know what sort of things are being looked for. What things sell and which don’t do so well.

I loved Choice of the Dragon, it was innovative and fresh. I loved Broadsides with the whole world gender-flipping in a way I’d never seen done before, outside of certain fantasy and sci-fi books but which was oh so appealing. I loved Choice of Romance and that fantasy world it introduced and how it turned the gender-flip upside down again, and instead of playing a woman in what may have traditionally been a man’s role, you could play a man in what would have been a woman’s. (Even if it’s name was rather misleading and Intrigues would have been better, but you can’t always tell when you start something how it’ll end up.)

I love those four core games, for how different they all are to each other and how they seem to push at expectations in different ways. How they’re so refreshing. And there’s a company pushing out games with ideologies I can get behind.

I’m sure I had a point here, somewhere, only I can’t quite remember it.

Choice of Games is awesome! There. :slight_smile: That seems as good a place as any to finish.

Oh wait, it was what’s the aesthetic? What’s the vision? What’s popular? What’s the magic secret? Can we put some of it in our coffee?

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Wow, I never expected the discussion to get so popular! It seems there’s some new games I should try out some time in the future. I also admire how it’s evolved into what makes a good CoG.

CoG is amazing compared to Triple A gaming; I think that mainstream titles for next-gen consoles compared to CoG is the more accurate representation of Studio to Indie. The resources are limited and unless you have an artist on the team, there are no graphics, but that means its all up to your imagination; i like that in a game, where you can write your own conclusions to a situation and have your own meaning. Along with that, there are so many different stories. In the space of a day, while my eyes will be sore from all the reading, I can play stories that span all genres from shooting zombies to solving crimes.

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I have to admit I play a lot of latest gen video games. I wasn’t expecting much in CoG, but after playing my first game (Zombie Exodus) I got hooked into it. I love the interaction between characters in it, that I feel some AAA games lacked. Also I liked how my character really mattered in it too. So yeah I’m a hug CoG fan now.

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I actually want to explain what I posted earlier about Heroes Rise about both games being exceedingly railroaded.

I just want to note that I wasn’t levelling that as a criticism at the games; the railroaded story of Heroes Rise works because of the overall structure of the game. The two things gel together very well.
But with Slammed! it (at least from my point of view) didn’t work quite as well because the storyline and structure of the game seemed to call out for something that was a little less “Point A to Point B to Point C”. That isn’t to say that Slammed! isn’t a really good CoG. It’s awesome.

It’s just my opinion really. That’s all.

Just wanted to clear that up so folk know that I am not against a linear storyline on principle (Heroes Rise is my favourite CoG after all).

I liked Orpheus Ruse quite a bit, as well as The Fleet.

Orpheus Ruse is both small-stakes mystery and high-stakes X-Men, and it’s a game where the two blend effortlessly. Granted, the “I search for my own body” plot is weak on its own, but it’s hardly the point; you’re also drawn into the intrigues around the game’s mythology, your enemy and your own organization, and you can damn well make a difference. (The flaw being, however, that the score doesn’t affect a damn thing. Come on…)

Fleet, meanwhile, is Life of a Wizard done shorter and with the possibility of failure. It tests your tactical abilities and your morality, though like many Choicescript games it overrewards consistency, and it’s fun to deal with the conflicting loyalties you might face in the middle of winning back your planet.

@Ramidel
I’ve failed in Life of a Wizard at least half a dozen times:P

On the subject of Eerie Estate Agent, I’m super-excited that Gavin is almost done with Neighborhood Necromancer, his next game for us.

I think NN may have a broader appeal, and maybe it’ll get people to give EEA another look.

Sorry, Jason but EEA was with the nigthmare in clouds the two worst apps i have bought in my life. Maybe because i understand humor for me is as funny to read phone guide and choices seems not matter but maybe i give it another room but the lack of customitation make me dont bother replay again

I loved Eerie Estate Agent, and I liked the sound of NN just from the title, but now that I know that Gavin is writing it, I’m even more excited for it.

@jasonstevanhill
Is NN the sequel to EEA?

no, it’s not a sequel.

Do you play the necromancer?

@MaraJade
Nightmare in the Clouds! LOLOLOLOLOL

Yes.

I am looking forward,to it them. Especially if there is an option where you as a necromancer can choose to not bring the entire planet to heel for once. But even if there isn’t I love necromancer games

I actually liked City of the Clouds.
I also liked choice of kung fu.

Thrid one… Reckless space pirates? Eh, I’ll leave it at that.

As the beginner of the conversation I hope the mods shall not strike you dead.

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I really liked Imprisoned. I don’t think I laughed as much playing any other CoG game. I mean the fact that I could literally get into an argument with the narrator about some of the stupidest things was great. I think that guy was also working on a game where you were an orc or something, but then disappeared.

That was a sad, sad day.

I don’t think he had the greatest grammar or spelling? Maybe he did. It’s been so long, but I just remember having a blast.

I think you have games like Zombie Exodus and Tin Star (and many others) that set out to tell a very epic tale and they do such a great job doing it.

But then you also have the ones that don’t take themselves as seriously and just point out that it’s a choose your own adventure game. You can technically create a game where you just make insanely stupid choices and see where the author is going to go with it. I kind of wish more people would do that. I don’t really know if that kind of thing is marketable, but man…someone give me Choice of Irreverence please! :smiley:

@Taiho
I’d say Choice of Kung Fu is pretty well received

Reckless is pretty popular too.

I should probably look into Willow Creek, though. That game had the worst damn luck, because regardless of its merits, it was on the same site as Tin Star, and no game should have to compete with something like that!

Besides the really big name CoGs like the Heroes Rise trilogy, some of my favorites:

  • Eerie Estate Agent (I liked it better than Neighborhood Necromancer)
  • Tin Star (which has gotten enough love it might belong on the “popular” list despite being a HG)
  • Psy High
  • Last Monster Master