@jasonstevanhill Great analogy. I think it deserves its own thread.
Can you share with us a bit more about what the aesthetic is?
I would have thought that Choice of the Vampire was actually more inline with what the good Hosted Games are, than what I saw as the Choice of Games aesthetic. I haven’t played the second, but the first was rich and vast in scope, it covered a great deal of time, and locations. The choices seemed to matter, well apart from when they didn’t and you got pushed along the plotline. There was even that side path in that town where they eventually drive you out which was such a delight and a surprise when I first found it. There’s a whole lot of skills, moreso than the other games seemed to use. No gender switches for the NPCs, which I’ve come to see as a staple of what Choice of Games does.
I’m sure if I was categorising Choice Games based on no other information but what I played, I’d have placed Choice of the Vampire firmly in with the very good Hosted games. Which is a compliment since I like the very good Hosted games, and I like the very good Choice of Games too.
I like this little coffee shop of ours, even though I don’t drink coffee. But it would be nice to know what sort of things are being looked for. What things sell and which don’t do so well.
I loved Choice of the Dragon, it was innovative and fresh. I loved Broadsides with the whole world gender-flipping in a way I’d never seen done before, outside of certain fantasy and sci-fi books but which was oh so appealing. I loved Choice of Romance and that fantasy world it introduced and how it turned the gender-flip upside down again, and instead of playing a woman in what may have traditionally been a man’s role, you could play a man in what would have been a woman’s. (Even if it’s name was rather misleading and Intrigues would have been better, but you can’t always tell when you start something how it’ll end up.)
I love those four core games, for how different they all are to each other and how they seem to push at expectations in different ways. How they’re so refreshing. And there’s a company pushing out games with ideologies I can get behind.
I’m sure I had a point here, somewhere, only I can’t quite remember it.
Choice of Games is awesome! There.
That seems as good a place as any to finish.
Oh wait, it was what’s the aesthetic? What’s the vision? What’s popular? What’s the magic secret? Can we put some of it in our coffee?