This project is not only my first game in ChoiceScript, but also my first project that is anywhere close to being novel length coming in at around 65k words. It seems many others have posted progress of their works to the forum as they continue to write, but I am releasing this as a complete game for beta testing before I apply to the Hosted Games label. I hope you enjoy it, and look for detailed critique.
Game:Fate of the Oracle
Wake up without your memories, discover a strange ability to affect fate, and find out who is responsible. You may decide to take revenge, save others in the name of justice, or use your abilities to take over a malicious entity for your own purposes.
Play as male or female
Choose a path: espionage, violence or overthrow
Three romance-able options (two female, one male: sorry the other male just didn’t work out)
Six different endings
Stalk a corrupt CEO
Infiltrate a shady research facility
Use fate to your advantage
Build relationships with multiple characters
I will update daily in accordance with the amount of feedback I receive and post the updates here depending on how many details were changed, bugs fixed, etc…
implemented save states
fixed multiple pronouns depending on gender
implemented disable_reuse in places where options should only be selected once
fixed spacing and punctuation in multiple areas
Director Leon and Julia were old names; updated that to Director Bowers and Jordan
after you get the medicine, you can no longer return to the 24th floor
fixed a few more gender issues and grammar mistakes
To Do: @Vashnik There are a few points where you might pass by options depending on selection order. I did this so players who didn’t care about certain details could skip them, but I have trouble finding a way to make this more obvious to the player which options progress the story vs. which ones enhance story detail (without blatantly stating it)
Okay, so I went back to check this out and got a little confused. The endings that involve doing good things (aka Oracle shuts down), you actually do reunite with Emily and Jack. It’s only the endings that would disturb Emily, where violence or overthrowing the company is involved, that you cannot reunite with them. Are you suggesting this should be changed or did I miss something?
@Hearts I don’t think you should be able to lie to Emily about destroying the lab. She can basically sense emotions at that point which would give you away.
Thanks for all the feedback, waiting to see if it will be published under the Hosted Games label.
I enjoy the game, but the ending seems like a bit of a false dilemma.
The family needs to disappear when the MC sends basically the entire company to prison why?
And fine, even if they disappear, the MC can’t use their abilities to find them when the MC is sure everyone is safe because???
So that leaves two options where, if the MC is so inclined, can shut down the company and be with the family if that’s what the MC desires- Convince them they will be safe without hiding, or finding them when shutting down the company is done.
Oh just thought of a third alternative option for the ending.
Call the police and then disappear with the family if she really can’t be convinced they’d be safe otherwise. It’s not like the take down is presented as being dependent on the MC’s eyewitness testimony or anything.