One of the constant issues I see in WiPs of all genres is the role of fashion and their customization. While not an issue exclusive to titles here, I think this is something we as authors and game developers should understand for our readers benefit.
I was reading an article that touched on this:
I got to thinking while reading this article that just as important in visual based games like the Sims, it is important in text based games as well. Identity is more then gender, more then preference and more then race. One author that I find in our community that is especially adapt at this is @Snoe in their WiP:
In this particular WiP you take the MC on a journey of exploration which includes a shopping trip to help define the MC’s styles and overall appearance. This particular passage has turned out to be very important to the community both for who the reader brings along and the clothing that is chosen.
In addition to this, we have seen some WiP’s become derailed on the topic of fashion. @OracleD3 has a WiP about witches and it has 100’s of posts in it debating fashion and the importance of identity. It turns out that a dress that reminds females of being a bride is something that a lot object to be forced to wear.
In addition, styles and fashion often compliment or hamper the identification of gender with nonbinary options being something important to many in the community.
So, as authors and game designers, my question to you is: What role (if any) does fashion play in your story and how do you accommodate as many of your readers as possible?
As a follow-up, especially for published authors: Are there any pit-falls or traps you see in pursuing such customization in your stories?
Edit - this topic is a concern for all community members; readers and authors alike. If you are a reader I’d welcome your perspectives too.