Welcome to the first part of Fallen Hero: Revelations!
Due to the many ending states, there will be several opening demos, each following a particular path until things start to fuse. This demo follows one of those paths; even if it isn’t your personal Sidestep’s ending, I encourage you to explore and have fun and see what might have happened. Other demos will come later, until they finally merge into a huge one, and we will finally have a proper alpha.
So, let’s have an overview of the structure of Fallen Hero: Retribution endings and what demos you might expect. I first needed to catalog the main ending variants of Retribution. And by main, I mean the ones that will lead to different starting positions in Revelations. There will, of course, be a lot of variables within them, but that will be dealt with later. There are four major paths where you can end up. They are:
1: Crashed as Sidestep, stuck in Sidestep.
2: Crashed as Sidestep, stuck in Puppet.
3: Crashed as Puppet, stuck in Puppet.
4: Crashed as Puppet, Stuck in Sidestep.
A fun fact, a little less than 30% of you ended up being stuck in the puppet. Good to know! Now, let’s go through them one at a time.
This crash path splits in two parts, innocent and guilty depending on whether you are revealed as a villain. So, let’s call them 1.1 (innocent) and 1.2 (guilty). And not only that, this is the most widely split path where you end up. Unless I have missed something (which is possible) these should be the major branches:
1.1.1 (innocent, staying with Ortega)
1.1.2 (innocent, staying with Daniel)
1.1.3 (innocent, staying with Chen)
1.1.4 (innocent, staying at the Ranch)
1.2.1 (guilty, Sky-Raider rescue, Mortum end)
1.2.2 (guilty, stuck with the Rangers)
1.2.3 (guilty, Ortega breakout)
1.2.4 (guilty, Daniel breakout)
1.2.5 (guilty, Argent breakout)
1.2.6 (guilty, Chen breakout)
In addition, it is important to remember varying poly situations, especially for the innocent variables. It is also important to remember your possible HG variables.
I can guess that the innocent paths will fuse rather soon, as will the guilty with Ranger breakout ones, or stuck at the rangers. The Sky-Raider rescue will be the odd one out here.
In this one, Sidestep still crashed, but you are caught in the Puppet and is desperately trying to get your body back. The paths with the Hench and/or Mob Boss Team are similar in all but numbers and will be abbreviated as H/T.
2.1 (saved Sidestep with H/T and escaped afterwards. Blissfully unaware of the Impostor.)
2.2 (saved Sidestep with H/T and escaped afterwards. Knows of Impostor and ran.)
2.3 (saved Sidestep with H/T successfully but was arrested)
2.4 (saved Sidestep with Mortum/Sky-Raider )
As you can see, there’s only four variables here, a much easier time. However, they all lead to very different paths, so no quick mergers or similarities other than possibly between 2 and 3.
Crashed in puppet and stuck in puppet is a painful path.
3.1 (saved by Mortum/Sky-Raider )
3.2 (stuck in the hospital, innocent or protected)
3.3 (stuck in the hospital, under arrest)
There are a lot of general variables of importance here. Who did you ask to check on Sidestep if any? Is Sidestep coming to read your mind? How guilty does Ortega think you are? How loyal is your Hench or Team? There are not many different situations, but a lot of different ways it can play out.
Crashed in puppet and jumped to Sidestep is the closest thing to an easy path. Still free, still in control. Well, in most cases.
4.1 (saved Puppet with Mortum and was betrayed)
4.2 (ignored puppet, still free and whole)
Again, there are a lot of variables here that open up new paths at the start. However, the important thing here is that apart from the captured by Mortum path, this will be all player choice. Did you go into Chen’s mind? Did you learn where Hollow Ground lives? Did you get any Sentinel clues? In this one, the plot can start immediately.
Please remember that:
- Not all variables are there yet!
- You cannot build your perfect Sidestep in the character creator (which only covers what is needed for the demo)
- Stat shifts are not all there yet, and in some cases not added at all.
- Grammar is… meh, spelling is variable, and pronouns are wild. They keep popping up.
- Please note any proper bugs you find!
- Expect to be confused.
- For anybody who was around during the writing of Rebirth and Retribution, you know how much things can change as we go. This is literally a first draft, no polish, only a single bug hunting pass.
With that being said… have fun!
November 1 2023 stats:
Demo covering endings 1.2.2-1.2.6
This covers a Sidestep revealed as the villain with broken legs, who either is left rotting at the Rangers, or is broken out by someone late one night.
15 800 words in an average playthrough.
91 047 words without code
107 660 words with code (some not used yet, so longer than it should be).
At this point in time, I am looking mainly for this:
- Bugs and rogue pronouns.
- Pathing, did it flow weirdly, or did you end up where you did not expect?
- Long passages that need breaking up.
- A place where you REALLY wanted another choice.
- Bad confusion. You will be a little confused, but when it becomes so much you truly don’t get it.
- There is a random variable that gets set after you get prompted to save your character. This will not be random in the future, but right now I am still tweaking with the code there. So, you might get different endings with the same exact run depending on how that variable is set.
But honestly, mostly, I wanted to share this with people. This is for you and for your support. Have fun with it! That’s the most important task here.
Now go explore!
If you want a playlist to go with it: Here you go