If you choose light or dark brown hair for the MC you got got to type it in on the puppets hair color option.
I bought the game, how do i get the âItâs Complicatedâ Achievement?
Just keep being nice to Ortega, help her as the MC, agree to seek help from the shrink, etc. The MC needs a high relationship with Ortega at or near the end of the game, and right before Ortega asks you to go to the museum gala with them. @DisturbedOne
So donât run away from her in the park or coffee?
Is there a step by step of this?
Not that I can think of, just keep getting closer to her, choose to hug her rather than wait, kiss her in the hospital at the end. Just continue to run towards her and not away from her and you will get it in the end. Oh I think the other thing is you need to have romantic feelings toward Ortega. I got this one on like my second playthrough which was day 2 or 3 after release so I donât remember much about it.
The easiest way to get it is to have had a thing in the past. Meet up at the park and donât walk away. Arguing is okay as long as you donât leave. Admit you have a problem instead of deflecting and lying. Once you agree to see a shrink, the relationship should get set to âitâs complicated.â
The other route is to admit your feelings when Ortega is in the hospital, but this requires that you do well enough in the museum fight that you donât have a facial scar. If you pick âI care about you even though I shouldnâtâ or kiss Ortega (forehead or mouth, either way), youâll trigger the relationship change.
At the end of the game, youâll get the achievement.
What is âThe Farmâ in the history of the game? I dont get it
Really? I always thought it was a very nice touch! A nice reason to play another route. It shows that the author did think about the detailes, and it makes me even more excited to replay the whole thing!
But then again, itâs okay to not want to try every route. So, um⌠yeah thatâs okay. Let others enjoy it! And i am pretty sure that you will get something similar that others canât touch!
Ohhh, curious how that can be accomplished⌠Could be the âYou canât touch thisâ achievement?
Has anyone managed to get the How it Should Be achievement?
Make Ortega afraid of you as a villain.
Beat him perfectly at the gala fight (donât let him mess with your nanovores), and have a terrifying or imposing suit
Itâs like that for all games with achievements. If you donât want to play that way donât. An achievement doesnât effect anything and I personally like it.
Both achievement you looking for is in chapter 4, the MC final dream (or at least, final dream in book 1).
Shot the heartbreak.
Found one way to do it, not sure is there other:
Your MC Daring have to be more than 70 to be able shot it, here the choice:
- No. Iâm stronger than this, I wonât risk letting it in.
- I keep moving to handle the threat, protecting my mind as best I can.
- There three choice, you can choose whatever you want at this one:
- I draw on my worry for my friends, letting my concern give me strength. (Increase Ortega relationship, Steel relationship, and past sidestep reputation)
- I draw on my angerâI wonât let anyone get the better of me again. (Increase daring, arrogance, and strength of mind stats)
- I draw on my conviction that Iâll get through this, like I always do. (Increase strength of mind, anonymity, and caution.)
- I fire blindly right at the heart of that thing, and hope I hit. (This where high daring needed.)
Follow this then you should get that tricky achievement.
The choices to get it:
- No. Iâm too clever to let that happen. My mind is finally my own.
- My pastâlet it roam around my memories. That will distract it for a while.
- My friendsâthat alien concept should keep it busy for a while.
It doesnât require specific stats, so this should be more easier than Bullseye achievement.
There is a way to do it with no daring requirement (I did it with only around 55 daring or so).
In the first option pick âNo. Iâm too clever to let that happen. My mind is finally my own.â instead of the one you said.
Then youâd be asked to sacrifice something, choose either your past (then there will be 2 options that either give you the friendless or the revenge achievement) or your life as a hero (gives the outsider achievement). After that there will be a choice to fire blindly at the heart of the thing.
Sorry if this has been asked and answered before, but what combination of stats and suit upgrades do I need to beat Lady Argent and/or take a trophy from her?
Also, if anyone has the skill and time to make an achievement guide, I think a lot of people here would be very grateful.
have atleast a high daring (i think 65+ is good i beat her 71 daring) as well as getting the strength/telepathy upgrade⌠Though night entirely sure but this is what i did. And i chose to run in the sewer then set up an ambush then proceed to pvp her and just basically use brute force
More than 70 daring and being a fighter to beat her in a fair fight. For beating her with telepathy itâs pretty easy and can be done in several ways (though she considers it cheating and she wonât be impressed with you, and you also wonât get the achievement)
And for the trophy you have to beat her (either fairly or with telepathy) and later drag her in the sewers and take the trophy. You need the strength upgrade for taking it cause her hair is too strong to cut with a normal knife
Decide to make guide of how to get certain name if you decide to let reporter name you. Going to tag @Merel since they also want to know about it:
Summary
BTW, if MC arrogance is more than 60, the name will always have âTheâ.
Mysterious suit
- Puppetmaster: Use your telepathic during fight with Argent, she will think of you as âcheaterâ though.
- Mastermind: Let public know (villain) you a telepath.
- Saboteur: Either destroy the museum or âeraseâ Sidestep.
- Enigma: Basically, donât do anything that earn you âMastermindâ, âSaboteurâ, and âPuppetmasterâ name.
Terrifying suit
- Nightmare: Let public know (villain) you is telepath.
- Terror: Choose to kill intentionally.
- Destroyer: Donât do things that earn you âNightmareâ and âTerrorâ.
Imposing suit
- Dominator: Let public know (villain) you is telepath.
- Destroyer: Choose to kill intentionally, or destroy museum/Sidestep statue.
- Conqueror: Donât do things that earn you name âDestroyerâ and âDominatorâ.
Functional suit
- Mastermind: Let public know (villain) you telepath.
- Marauder: Choose to kill intentionally. Or not doing things that earn you name âSaboteurâ, âMercenaryâ, and âMastermindâ.
- Mercenary: Choose to rob the museum.
- Saboteur: Choose to destroy museum or destroy Sidestep statue.
Oh my god thank you so much for this! There are a few pretty cool names in there I think I will let the press pick my name on my next playthrough and go with Conqueror!
How do you romance Ortega as both the MC and the Puppet at the same time? Even if I get her approval of the Puppet up 80%, letting her know the MC loves her causes her to stay in her hospital bed and not visit the Puppet even if he was her date.