So, going to actually let a cat out of the bag even if it was suspected, simply because I am going to need testers before I put this on a public branch and I don’t have enough private testers to ensure I can get this balanced in a reasonable timeframe.
I am hard at work on the following:
A single contract in The Pursuit path will be available in the WiP relaunch build.
There are several factors I am hard at work on, and this will actually service the broader game and accelerate Update 1’s development:
- I had to ensure that inventory code was up to snuff in some capacity as you’re able to carry traps.
- The location system and sequencer from The Frontier has been ported, including the code structure for determining locations so you can actively move around in the planning stage through four spots.
- The first iteration of turn-based actions and UI will be present.
Most importantly though… AI.
My first pass at individualized AI will occur in the contract present in the build. Your target monster will move and shift around the areas, altering them as you go. It needs to know where it is, what connects to that location, needs to be able to dynamically determine where it wants to go next, and also needs to be capable of interacting with the environment. In addition, it also needs to be able to react and adjust based on the player’s actions, which is a good bit of scripting.
Now for the bright side. In the last 3 days I’ve not only written a solid bit of that contract’s content, but I’ve also put together the descriptors for the area and nearly completed the planning phase’s development, alongside having built out functional inventory. The player can move around, and there is a risk of being caught by the monster early which triggers the pursuit!
This risk chance adjusts based on how much scouting you’ve already completed, and I’ve already built the initial bonuses to the Control (CTRL) stat based on how much planning you’ve done including trap-laying or just scouting.
There are going to be a lot of things running through this process that will ultimately benefit the whole game and accelerate development, but I am going to need testers.
As such, I am going to put up a poll with public display of votes for if you’re willing to test the Monster Hunter contract and are aware it may be imbalanced or buggy when I make the first build available within the next (fingers crossed) week or two. I’ll be rapidly updating the build, so things will change based on testing feedback.
Those selected will be reached out to, so please ensure your forums DMs are open!