Right, just finished Never Forget Me and I am…kinda blah about it? It’s okay, but nothing to write home about.
It’s unique in the sense that you’re showing married life, which I think could be played around with by more people (I suppose the main complaint would be that your MC is in an established relationship with someone you dislike, but I digress), but this was handled okay, since it’s a sequel, and you choose your prior partner. The main problem I have is that all of these show ‘marriages with problems’. YES, marriage takes work, understanding, honesty, all the good stuff, but these scenarios really feel like right back to part one of personal issues one has when romancing a character, and doesn’t feel like characters have grown.
Amy is still a self-concerned hopeless romantic.
Aaron is still the naive dad-and-ex-are-good-people person.
Hugh is still a…um. Well, flirt.
Eddy is still a workaholic with communication issues.
And Lawrence is still Lawrence. He was okay, but he was kinda bland.
Each route faces an issue that relationships do face, but none of them have enough cutesy play-house fluffiness that I wanted.
Aarons route deals with people in conflicting work industries (logical vs creative) having personality differences, and also social pressure from parental figures, and also an ex in the picture.
Hugh leads Amy to thinking less of her physical appearance and dealing with jealousy, thanks to his fashion industry career.
Eddy’s route deals with work taking priority over the relationship.
Lawrence’s route deals with intimacy problems.
While this is all well and good, I can’t help but feel these issues were addressed in the first game, and it’s just being dragged out? Like, we want new plot now. These tropes just feel so ‘trope-y’ and it’s frustrating.
The current game itself:
I liked Hugh’s route best. His personality (bubbly and humorous) is the type I tend to go for, and his issues were handled well. There were also two nicely handled good endings- Amy focusing on her husband only, and Amy loving her husband, but also craving his respect for her own fashion career. (I preferred the first good ending tbh). There was the ‘rando who is into you for no clear reason’ trope, but I really like that Amy was able to push him away, and Hugh recognized that and protected Amy, rather than the over done ‘jealousy and no communication’ where he would have thought she was cheating on him.
Amy can also choose how to respond with her own jealousy, and Hugh acknowledges her jealousy, and handles it brilliantly. But he still has faults, he can be an airhead, and a little insensitive at times.
Aaron’s route was my least favorite. It didn’t feel cute or romantic, they felt like roommates, and the bad ending was referencing that a lot. Aaron just doesn’t understand Amy’s creative needs, Amy doesn’t have patience to deal with his problems, and he doesn’t respect her discomfort around his father, or his ex, nor does he recognize how his ex is trying to get between them. (Especially considering how she tried to fake being with him when he lost memories last game, and he still thinks Amy is nuts for disliking her). It felt a little fake, and I don’t really see any connection between the characters. All they seem to do is argue, and they don’t really communicate.
Eddy’s route was meh. He’s always working, Amy feels unloved, unwinds with her friends, he thinks she’s cheating, and not much else to say. It was okay, I guess. I kept getting the neutral one for this until I looked up a walkthrough. DON’T LET YOUR HUSBAND SLEEP IF YOU WANT A HAPPY MARRIAGE. (Apparently, I dunno.)
Lawrence’s route was interesting, story wise at least. I was really anxious about this one, because the issue was Amy and him not having done the do, and she was feeling he wasn’t attracted to her, while he was ashamed and scared. His issue was realistic- childhood trauma- and it was handled sensitively and I’m really glad a good ending didn’t come from Amy being forceful or pushy.
Otherwise, that’s all to say. The art was pretty, the music was…blah, and I pretty much ignored the stat mini-game halfway through my first playthrough, even though it’s supposed to lead to extra scenes because it was tedious as all hell.