Dragon Chronicles WIP




Hey all, this is a very unfinished mini project of mine (currently about 35000 words) I’ve had on my computer for ages and add a scene to it every now and again for fun. It was inspired by Bunnies! which I thought was a very cool little resources managing game; but I’ve always wanted one of those where you’re a dragon… So I kind of built one. I did this for fun because I wanted to play it and learn how to code something like this, but wondering if there is any interest in having it finished up as a game at some point to see if it’s worth posting on the forums when it’s more complete. (It may take me a little while to get this one done as it’s a side project.)

So yep, this one has major randomization influences occuring with regards to events happening (like weather, thieves etc,) so warning in advance for those who don’t like that. It also has story segments that you can either select at the start, or allow to be completely randomised events. (There’s only 4 so far so it’s not very random right now, but if there’s interest, I’ll write more as I get time.)

As it’s very unfinished, you can play up to the ending sequence but the judgement event is not yet written. There’s also some unselectable choices and ones which have “TEXT HERE” instead of proper text. Sorry about that, it’s just I’ve been randomly adding to it in no particular order. If you see any choices with something along the lines of “Not written” or “Not selectable”, please don’t pick them if you don’t want the game to potentially crash. It needs a really good edit, but if you would like to point out grammar and spelling issues, please do!

The knight battles are also not finished properly. It’ll probably make the game harder once it’s done. I think it’s a bit too easy at the moment? Maybe? There’s a ranking system based on how much gold you manage to get hold of (in the ending which isn’t there yet) so this will also add to the difficulty as you’ll need to balance treasure aquisition against all the other factors to keep you and your lair safe.

Anyway, any thoughts welcome :slight_smile:

(Edit: Feel free to suggest ideas for side events like the goblins or the wizard that are already in there. Definitely can’t promise anything so please don’t be offended if all suggestions don’t make it into the game, but if I like an idea enough and I can work out how to make it into a short scene I might add it.)

Dragon Chronicles Game


First, and yes this is relevant.


One things for sure, you were right about the crashes. its nice to find another game, besides choice of dragons, where you play the dragon. It has potential cant wait for more. I do have a question for you to answer, Will we be able to obtain minions? if yes, In future updates it would be awesome if you added an option to train & equip them with the treasure we gathered.


Sorry :confounded:! I wouldn’t normally put up something this sketchy, just seeing whether there was enough interest to make it into something people would want to play, (otherwise it can stay as one of my “mess about with for my own amusement, but never see the light of day” games.)

Hmm. There is a way to get a dragon to help you, and will probably add a few more in. I hadn’t thought about proper minions past the goblin hoard, but I’ll give it some thought.


I think as a tribute, your dragon should be able to seek out the Vorpal Bunny, a mythical creature whispered only in rumor amongst dragonkind.

Legend has it that the claws of the Vorpal Bunny can slice through even the toughest dragonscale, but most Vorpal Kits (kit = young bunny) do not live to mature into their final form because they resemble normal bunnies in every way shape form and function until they are grown, and are quite tasty; they are hunted as a food resource by both humans and dragons alike. Surely a Vorpal Kit would be most loyal to a being who offered it protection from hunters, perhaps enough to guard its master’s lair against intruders…?


When knights think they can steal from your bunny guarded lair :laughing:


I don’t get the size thing, a griffin is smaller than an horse ? and how can we kill knight in armor and steal from caravans with probably multiple gardes if we are so small ?


You’re smaller, but still medium pony sized I guess. I’d be worried if a flying pony sized reptile came at me that could burn me to a crisp with fire or rip me to pieces with razor sharp teeth, but that might just be me :dragon_face:

Just as an aside, a lot of older paintings actually show dragons to be fierce but relatively small(like large horse or smaller) as a contrast to the modern day interpretation of them that often has them as big as houses :slight_smile:


that happen when I pick the last two option she becomes he.


Maybe we could learn magic if he let the wizard live it would be a good boost for defense. Maybe have the goblins expand our home and have them worship us could be cool.


This was a cute. I look forward to seeing it when it’s done. I played a Medium Silver Scaled Dragon. Finished what you currently have done with this. Lol


Oh I like this!


@Koda222 and @howlin_drak thank you both for the suggestions and coding mistake pick up!
Thanks @lokidemon007 and @Kanaya :smile:


Oof, I’ve been hoping for another game where you play a dragon for years, but these random resource management type games just aren’t my thing. :sweat_smile:


@Jacic got this error while rejecting Alston the second time


Here are a few bugs I got concerning Alston:

Not only did I get these bugs, the one time where I completed his “mission”, he showed up again at a later point in the story asking for more gold. I can’t remember if that repeat resulted in an error ATM.

Hope this helps! Great game! Love seeing more dragon-based games around here! :dragon:


The concept is very interesting, random event games are always fascinating and I look forward to playing it.
Quick Question:

Is there any romance?


No probs @Shoelip. I know they’re not a lot of people’s cup of tea, hence the warning in the top post :slight_smile:

@nocturne and @The_Black_Reaper Thanks for picking that up! I had a problem with him turning up again orginally after being rejected a second time, but throught I’d fixed the code so it shouldn’t keep happening. I must have broken something instead :confounded:. (He should only turn up once more if you reject his offer not twice.) Weird that the quicktest didn’t flag it as a problem, I’ll have to have another look at the code.

Edit: Just realised what I’d done wrong and have changed it. Hopefully that’ll stop the crashes associated with the goldsmith/Alston

Quite likely will be :slight_smile: . I’m still thinking how to implement it, I don’t want to step too close to COD’s storyline, so need to make it a bit different. I’ve got a few ideas though.


To your dismay, you find that your home has been broken into i keep getting that event over and over and over again i don’t know if it is a bug but other than that i loved it.


Thanks for the feedback @Andrew_Stapleton :smile:
The thief text is associated with 2 random events (that are also affected by some in-game stats): one determines if your lair gets broken into, and the second determines if they manage to steal anything/how they can steal. Unfortunately, because of the random element that means sometimes you’ll see it come up a lot, and sometimes barely at all depending on your luck on a playthrough. The best way to decrease the chances of a thief making it in (and therefore seeing that text come up) is to increase the security of you lair against thieves. (You can also start with a lair that offers greater protection against thieves as well depending on which one you pick.)

When it’s working all the way though (need to get the ending and knight battles working) I’ll check with everyone what they think about the difficulty level as it might need tweaking if some parts of it are too hard or easy. (Like if everyone’s getting their treasure stolen all the time, I might need to boost the lair protection stats or have a cave with greater protection that players can select so it happens less often :slight_smile: )