IT’S BACK! IT’S DONE!
You’re trapped in a malfunctioning virtual reality with no memories. No memories, except of every video game you’ve ever played. Jack yourself into a wild night in a virtual world you’ll never remember.
Armed with puns, pop culture, and a sharp dose of sarcasm, can you muddle your way through levels of satirical video game pastiches, back to reality?
Adventure through virtual worlds alongside a delusional gamer, an actual emo vampire (who really wishes he wasn’t an emo vampire), a poet from outer space, and a dashing princess in shining armor, among others! And perhaps, just perhaps, learn a bit too much about the kind of person you are when the real world isn’t watching.
A satire of the trapped-in-a-video-game genre, and a tragicomedy on the theme of dating sims.
Don’t Wake Me Up is 400,000 words long!
- Play as nonbinary, male, female, straight or queer.
- Travel through 6 worlds inspired by different video game genres
- Wield a weaponised top hat
- Rack your brains in a spaceship escape level inspired by old-school adventure games
- Compete in a classical music-themed monster truck rally
- Lose yourself in a cyberpunk casino
- Date the Ultimate Video Game Fanservice Vampire
- Or, date the Ultimate Video Game ‘Best Girl’ Waifu
- A period piece honed in early 2010s internet cringe
- Bifurcates entirely halfway through the game based on your love interest.
Sometimes true love is a wrong dialogue choice.
- Play on Dashingdon, in any browser. EDIT: Now, I think with the ability to save it:
Quietly, mischeviously, I have at last finished Don’t Wake Me Up. It’s over 400k words long, has 6 different endings, and half of the game bifurcates depending on your love interest.
I started working on Don’t Wake Me Up in 2015, when I was a teenager. Eight years later, I work as a professional game screenwriter. I’ve also realised I was nonbinary, been beset by disability, and moved countries 4 times. But the endings, and trajectory of DWMU stayed the same: it ends the way I always intended it to. It’s a mess considering it’s been on and off developed with years in-between, but as the player thirstily says about Len shortly after their first meeting, I like to think it’s a hot mess. There are some sections of it I take greater pride in than any of my other writing, even after all this time. I like also to think it serves the good of humanity as a bible of 2010s Tumblr culture.
Very much of the game is as it was when I first wrote it. But now, at last, I pretty much get to the state where there are no bugs or crashes when I’m playing it. I entreat the wonderful CoG community to help me with this final percent, cringe at my jokes and have their hearts broken, so I can make sure it’s running properly, and finally release the beast to have its foul way with people’s feelings.
I hope that you guys enjoy this game!
Link to the original thread: MAJOR DEMO UPDATE <3 - WiP: Don't Wake Me Up (with demo)