Hey @Strider, I love critical feedback! And I think your points are very fair.
Yeah, readers of the novel also complained that the MC was difficult to relate to, so you aren’t alone here. This is a shortcoming on my part as a writer. As someone with an anxiety disorder (OCD, not agoraphobia), I wouldn’t be able to write believably from the perspective of a character who didn’t have one.
With that said, the Xanax mechanic in chapter 1 is annoying/flawed and I’ve been meaning to revise. There should be an equal cost/benefit to taking a large, medium, and small number of pills. I don’t believe the following chapters have this problem, but please speak up if it’s an issue anywhere else.
This is another issue that I’ve been meaning to go back and revise. The problem is that - as it stands right now - it would derail the climax of the story if the MC successfully hunted with Paul in chapter 5. I wanted to give the player the option, but something needed to happen to cause the expedition to fail. It’s on me to figure out how to handle this better, although suggestions would certainly be welcome
As for the “how would you like to head out to a bar, seduce a strange man, and bring him back here to die?” question, I’ll update the selections to allow for a positive response.
Thank you so much again for the thoughtful, constructive, and well-articulated feedback. I will absolutely incorporate it into my upcoming revisions.
PS: There WILL be a payoff to low humanity/detachment. You can’t successfully get the “become a vampire” ending without it.