Tally Ho and Cakes and Ale are superb both for failure being entertaining rather than annoying, and for failure opening up completely new scenes and plotlines.
I think this is me too. I’m not too worried about stats when playing and for CoG games at least, I tend to get good or mixed-positive endings; I haven’t encountered any endings that soured me on the game (even though I’ve never managed to make a really good film in Hollywood Visionary, heh). In Lies Under Ice, which was the last stat-heavy game I played, I had plenty of failures along the way but it was an interesting story and I managed to pull it together to get a very feelgood climactic scene, even if my colony wasn’t perfect.
Definitely not, I don’t like replaying games in quick succession because it’s too fresh in my mind so I will just carry on and see what happens.
I don’t mind that really, but I mind more when it feels like there isn’t an option that suits my character personality wise.
lol, it doesn’t piss me off at all! I get that it can be annoying to fail. I try to make it clear why the PC has failed and where possible not be overly punishing for it; if someone’s failed at a critical moment - as opposed to a more minor situation - I try to give other opportunities to improve the situation and at least partially succeed. So for example I might include 3 tests to resolve a big problem, where failing all three results in a worse outcome, but succeeding at least once means it can be mitigated or cancelled out.
Not really. I tailor my games’ difficulty so there is a decent chance of success the majority of the time (at least via the randomiser) and that there is a reasonably even spread of the stats that are being tested. There are rare points where I will make a test more difficult if it’s some sort of incredibly impressive feat; but more often, I’ll give the player something extra if they succeed at that very difficult one, rather than giving them problems if they don’t.
That’s really kind and I don’t mind at all - I very much appreciate your comments and am pleased that it kicked off a conversation