This is a pretty little gripe for me, but it’s come up in a number of stories and always kinda bugs me to see.
You know those stories where there’s this super hyped up side objective, like, for example, becoming Agent 0 in The 180 Files, and you’re pushed into participating to try and accomplish that side objective?
You ever notice how those side gigs are always written in such a way that you are absolutely, 100% looking to grab that title… even if it doesn’t matter to you in the slightest? And if you fail, even if you were trying to do so on purpose just to get on with the story, the narrative insists that you’re super bummed out and ashamed for having failed?
That irritates me to no end, I swear.
I can’t possibly be the only player who sees these and thinks, “meh, my character wouldn’t really be interested in that.” How hard would it be to phrase it so that players have the option of deciding their level of interest for themselves? Like, if you must push me into participation, fine, but it makes no sense for my character, who is just fine where they are and not particularly eager to try and reach for the stars, to suddenly become rabid for a promotion that they weren’t even itching for.
Like, all you would need to do is write something to the effect of, “Others in your field would be over the moon to have a chance like this, but they aren’t you. How do you feel about this opportunity?”
And then players could have a small range of options that go from “I’m super into it” to “Eh, it’s not really my priority.”
Same thing for failure, instead of making it out like it’s this devastating blow to a character who, potentially, has no reason to even give a shit, why not instead put, “This would be a sad affair for others, but how do you feel, personally?”
And then players could have a similar range of options, from “I’m super heartbroken and feel awful” to “Well that’s done and over with, anyways, back to what I was doing earlier…”
Like I said, it’s a super little issue, but it always grates on the nerves whenever it shows up, that’s all.