Welcome to Wightfield, a peaceful little village in the bucolic countryside. The estate, Wightfield Manor, is presided over by a popular high society hostess who has invited you, a humble scholar of history, for the spring festival. But beware! Though the village might look idyllic on the surface, every small town has its secrets.
Dinner at Wightfield is a fantasy, horror, and comedy interactive novel set in a world inspired by 19th century level technology, with a magical twist.
Play the demo of Dinner at Wightfield here!
The demo includes the first two chapters of the game, with a combined word count of about 25K words. The average playthrough is about 15K words long.

The player character: a struggling historian looking for a patron to fund their research.
The setting: Wightfield, a stately house presiding over a small village in the countryside, in the nation of Nuskua. Aside from humans, Nuskua is also populated by elementals: brownies, sylphs, undines, and salamanders. Technology is at about a mid-19th century level, and magic exists, but is scarce.
The characters:
More about the characters of Wightfield
- Madame Ermengarde Glasswing (sylph): the mistress of Wightfield, a renowned society hostess.
- Lt. Novillion Ashforth (salamander): a cavalry officer with a gentlemanly reputation.
- General Fredurich Ritter (brownie): a retired army general fond of reminiscing about his glory days.
- Miss Polyxia Crimsonstrand (brownie): a young and sought-after heiress with a mischievous streak.
- Mx. Wynn Thruppe (human): a rake with a slightly scandalous reputation and a surfeit of charm.
- Mrs. Luisette de Anodyna (undine): a recently-widowed society wife.
- Mr. Elnath Aldebaran (human): a mystic of some small renown, visiting from a distant archipelago.
Some basics about the game:
- The PC’s age is variable, and can be chosen in chapter 2.
- The PC’s gender and sexual orientation are up to the player, of course; I haven’t set any third-person pronouns because I haven’t needed them, yet.
- While the profession is set, you have some choice of the PC’s family background.
- There will be 3 characters with potential romance arcs; try and guess who they are, it’s not too hard.
- Several of the NPCs have secondary goals; you can nudge these in one of two opposed directions, which will affect their eventual outcome when it comes to the main plot.
- Horror elements are subdued or subtextual in early chapters, but will gradually ramp up.
- Comedy elements are at the mercy of my own, slightly strange sense of humor, so best of luck with that.
Questions for readers (behind a cut for spoiler reasons):
Questions for readers
- Which of the NPCs are you most curious about?
- What skills did you choose to raise and what drew you to them?
- Did you play with verbose mode (visible skills) or not?
- Was there a point in the story when you didn’t understand what was happening?
- Were there any choices, especially in dialogue, where you couldn’t find an option that suited your character?
- Regarding the chapter 2 reveal: would knowing the PC is undead upfront have affected how likely you were to play the demo?
- Worldbuilding: at any point, were you confused about the elementals (sylphs, brownies, etc.), like what they were or how they worked?
- What made you click the thread title? What made you want to click through and play the demo?

