I should say first that as a CoG/HG reader I’m all in on Team Highly-Variable Interactivity. And I haven’t read SoH. In part, that’s because I never really got into the anime genre it’s based on; mostly it’s because while there were some things about Fatehaven I really liked, it was too firmly on rails for my tastes, and Devon was clear from the beginning that this was a feature of his writing, not a bug. (This is also, incidentally, why Devon is on Game 5 of his massively popular series and I’m plugging away deep in the weeds of Game 2 Chapter 1 of what will hopefully be mine.)

But in terms of how critics should rate the best CoG/HG games? I’m all in favor of that being about the holistic experience, and not necessarily privileging high interactivity.

If I were asked to list the best comedy movies, I’d rank movies like Royal Tenenbaums or Harold and Maude above much funnier movies like Borat or Bridesmaids. Ditto in horror for Midsommar, which never scared me, above Hereditary or The Exorcist, which did.

Plenty of reasonable people will reverse the order on those movies–but that’s the thing about taste, isn’t it? When you’re talking about what’s “best,” there isn’t anything resembling an objective definition that everyone coalesces around, or an agreed system for weighting the different factors we like. Despite my own love of high variability, I’d rank Fatehaven higher than plenty of games with more customization and variation, because I also like clever twists and metafiction.

Dingo’s reviews give plenty of info for fans of high interactivity to gauge whether they’re likely to enjoy the game he’s reviewing–and maybe reason to try a game they’d otherwise ignore. I don’t think he needs to nudge his ranking system to push less variable games down the “best” list (which is also going to look very different when he’s at game #220 rather than #22).

20 Likes