Greetings and salutations!
Iām still researching how to code and debating between what coding tools - Chronicler looks to be the best choice for me, personally - I should write this with. But enough with me! I want to get some of your opinions! 
Hereās what else Iāve been buzzing around: a little bit more lore has been ironed out, ideas for potential jobs that the MC can take to earn a living, get more power, maybe be a good samaritan, etc., an introduction chapter (prologue sounds a bit too formal for the MC) that - Iām hoping - will be a mix of humor, butt-kicking fun, ghost hunting/banishing (but in this case, itās a demon), and ouija boards (worst idea ever).
Giving myself the heeby jeebies just thinking about writing a ouija board.
The worst part? My āresearchā will probably involve watching video after video of uber scary things that happen with a ouija board. Could you guys spare me the horror and tell me about scary/supernatural things that have happened to you or your friends - ouija board not included?
Please? I am a complete wuss when it comes to watching or experiencing spooky things.
Who else is with me? raises hand
Alright, now that thatās out of the way, here are some of the questions that I have for you!
- What types of jobs do you want to see?
Iām going to try and avoid having the pattern of āgo to point A, track the monster, kill the monster, go home, wait for the next job, rinse and repeatā (Get 10 Ram Meat - that was such an inane mission DAI, lame.) I might try to include jobs that find you - MC is out on a night on the town, finds trouble by accident, and -hopefully!- can make the choice of choosing the impromptu job or saying screw it.
But every choice will - hopefully! - have consequences! Sometimes theyāll be big, sometimes theyāll be small, but theyāre still there.
- Do you have any recommendations for Stats?
Besides the Flesh and Spirit Stat, the only two stats that Iām sure of are āCunningā and āImprovisionā. Specifically, these two will work best when together. For example, if the MC falls into a body of water with a high enough Improvision theyāll modify their body into a that of a merfolk and with a high enough Cunning theyāll remember that they donāt need to subvert the laws of thermodynamics - theyāre working to change theyāre body which will increase their body temperature - because theyāre in a possibly freezing body of water that heat will flow out to.
Besides Stats that would help the MC improve their chances in a fight, I have no idea what kind of stats to include related to the MCās personality. For example, some CoG/HoG have stats that represent how Charming or how Brutal or how Honorable the MC is which will effect either how successful the MC is at persuading people or effect peopleās perception of the MC i.e. being an Honorable Dragon in Choice of Dragon will allow the MC to team up with the Wizard when you go to fight Vermias.
Iāve considered not including Personality Stats and just allow the options of your personality to merely be choices of how you would determine your MCās personality to flesh out to be, a narrative mechanic more than a gameplay mechanic. On the other hand, I donāt want to eliminate the choice-and-effect progress a player might make if they work towards creating their MC to be a certain way and then not reap the rewards of their dedication to a specific personality.
- What other kinds of supernatural creatures do you want to see in this world?
Vampires and werewolves are an automatic given for any media that labels itself to be in the supernatural genre. But, I do want a certain limit as to what kind of creatures that will inhabit this world. For instance, I donāt think that dragons, elves, orcs, or dwarfs will exist in this world. These are creatures typically associated with fantasy and since Iām not writing a game in the fantasy genre, they would be a bit out of place in this supernatural world.
- Including an MC appearance customization sectionā¦
Iām a bit on the fence with this. On the one hand, choices, choices, choices! Itās all about those choices!
On the other hand, in my personal experience, itās a big disruption from the narrative.
Any time I find myself trying out a demo or playing a game where the narrative abruptly cuts off to allow me to customize my MC - this is more of a problem, to me, when it has no impact on the narrative thatās more than just the MCās hair color i.e. choose to be a POC, expects to face discrimination, plays through with no discrimination; hooray for no discrimination in games! but itās a bit of a ādesign flawā, especially if the game is set in a world where the author states that there is discrimination. - itās jarring and honestly, more work than I bargained for - especially if the customization gets really detailed.
Donāt get me wrong, Iām not against customization, especially when it allows the MC to option to choose ethnicity and things of that matter. Itās just that I am not inclined for customization that just breaks the narrative, itās like pausing in the middle of the climatic fight scene to go to the bathroom to see if your hair is in place.
I want to achieve as much āShow Not Tellā in the game that Iām thinking of allowing for MC customization to come into āpartsā. For example, in the āmiddleā of the game, have an NPC comment that the MC needs a haircut, fast forward to NPC commenting on MCās new, or lack of, haircut.
Like Iāve said before, if a choice has no impact on the narrative either in the immediate or late, I donāt see a point in including it. So, the MCās choice of height or ethnicity probably wonāt be offered as a choice because itās not going to have a narrative impact. The latter wonāt be seen because the primary discrimination that the MC will face is being a āmonsterā, especially the worst kind of all.
Please keep in mind, this is not an attempt to minimize the negative impact of discrimination IRL. Itās just a part of this game and the role the MC has in it.
Big, big post, but nonetheless important! Feel free to bring up any other ideas you have in mind, besides just answering my questions! Have a lovely day~