But you could also miss some drama like the typical "oh I have forgotten the weapon loader and now I will have to do something cool and recover it :sunglasses: "

As long as it’s solid in the execution and makes it easy to understand what is happening when the scenes do change, I don’t mind which style you choose. It’s your game, do what you feel most comfortable with and what you think would really add to your strory.

4 Likes

I really like this idea you came up with!

I had a similar kind of plot made a bit ago (See: Under Dog), but it seems you’re more passionate about this, so that it doesn’t end up in Development Hell(heh) like mine did.

Greetings and salutations!

I’m still researching how to code and debating between what coding tools - Chronicler looks to be the best choice for me, personally - I should write this with. But enough with me! I want to get some of your opinions! :smiley:

Here’s what else I’ve been buzzing around: a little bit more lore has been ironed out, ideas for potential jobs that the MC can take to earn a living, get more power, maybe be a good samaritan, etc., an introduction chapter (prologue sounds a bit too formal for the MC) that - I’m hoping - will be a mix of humor, butt-kicking fun, ghost hunting/banishing (but in this case, it’s a demon), and ouija boards (worst idea ever).

Giving myself the heeby jeebies just thinking about writing a ouija board. :sob: The worst part? My ā€œresearchā€ will probably involve watching video after video of uber scary things that happen with a ouija board. Could you guys spare me the horror and tell me about scary/supernatural things that have happened to you or your friends - ouija board not included? :blush: Please? I am a complete wuss when it comes to watching or experiencing spooky things.

Who else is with me? raises hand

Alright, now that that’s out of the way, here are some of the questions that I have for you!

  • What types of jobs do you want to see?

I’m going to try and avoid having the pattern of ā€˜go to point A, track the monster, kill the monster, go home, wait for the next job, rinse and repeat’ (Get 10 Ram Meat - that was such an inane mission DAI, lame.) I might try to include jobs that find you - MC is out on a night on the town, finds trouble by accident, and -hopefully!- can make the choice of choosing the impromptu job or saying screw it.

But every choice will - hopefully! - have consequences! Sometimes they’ll be big, sometimes they’ll be small, but they’re still there.

  • Do you have any recommendations for Stats?

Besides the Flesh and Spirit Stat, the only two stats that I’m sure of are ā€˜Cunning’ and ā€˜Improvision’. Specifically, these two will work best when together. For example, if the MC falls into a body of water with a high enough Improvision they’ll modify their body into a that of a merfolk and with a high enough Cunning they’ll remember that they don’t need to subvert the laws of thermodynamics - they’re working to change they’re body which will increase their body temperature - because they’re in a possibly freezing body of water that heat will flow out to.

Besides Stats that would help the MC improve their chances in a fight, I have no idea what kind of stats to include related to the MC’s personality. For example, some CoG/HoG have stats that represent how Charming or how Brutal or how Honorable the MC is which will effect either how successful the MC is at persuading people or effect people’s perception of the MC i.e. being an Honorable Dragon in Choice of Dragon will allow the MC to team up with the Wizard when you go to fight Vermias.

I’ve considered not including Personality Stats and just allow the options of your personality to merely be choices of how you would determine your MC’s personality to flesh out to be, a narrative mechanic more than a gameplay mechanic. On the other hand, I don’t want to eliminate the choice-and-effect progress a player might make if they work towards creating their MC to be a certain way and then not reap the rewards of their dedication to a specific personality.

  • What other kinds of supernatural creatures do you want to see in this world?

Vampires and werewolves are an automatic given for any media that labels itself to be in the supernatural genre. But, I do want a certain limit as to what kind of creatures that will inhabit this world. For instance, I don’t think that dragons, elves, orcs, or dwarfs will exist in this world. These are creatures typically associated with fantasy and since I’m not writing a game in the fantasy genre, they would be a bit out of place in this supernatural world.

  • Including an MC appearance customization section…

I’m a bit on the fence with this. On the one hand, choices, choices, choices! It’s all about those choices!

On the other hand, in my personal experience, it’s a big disruption from the narrative. :unamused: Any time I find myself trying out a demo or playing a game where the narrative abruptly cuts off to allow me to customize my MC - this is more of a problem, to me, when it has no impact on the narrative that’s more than just the MC’s hair color i.e. choose to be a POC, expects to face discrimination, plays through with no discrimination; hooray for no discrimination in games! but it’s a bit of a ā€œdesign flawā€, especially if the game is set in a world where the author states that there is discrimination. - it’s jarring and honestly, more work than I bargained for - especially if the customization gets really detailed.

Don’t get me wrong, I’m not against customization, especially when it allows the MC to option to choose ethnicity and things of that matter. It’s just that I am not inclined for customization that just breaks the narrative, it’s like pausing in the middle of the climatic fight scene to go to the bathroom to see if your hair is in place.

I want to achieve as much ā€œShow Not Tellā€ in the game that I’m thinking of allowing for MC customization to come into ā€˜parts’. For example, in the ā€œmiddleā€ of the game, have an NPC comment that the MC needs a haircut, fast forward to NPC commenting on MC’s new, or lack of, haircut.

Like I’ve said before, if a choice has no impact on the narrative either in the immediate or late, I don’t see a point in including it. So, the MC’s choice of height or ethnicity probably won’t be offered as a choice because it’s not going to have a narrative impact. The latter won’t be seen because the primary discrimination that the MC will face is being a ā€œmonsterā€, especially the worst kind of all.

Please keep in mind, this is not an attempt to minimize the negative impact of discrimination IRL. It’s just a part of this game and the role the MC has in it.

Big, big post, but nonetheless important! Feel free to bring up any other ideas you have in mind, besides just answering my questions! Have a lovely day~

2 Likes

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.

How about the job system was like a tribe job system, there a person who work for hunting, shaman, soldier, and guard, you know something like that. We can clim the rank by promotion or challenging other people for their job and status

@RETowers - Thanks for opening it back up!

@Zen1 - I don’t think there will be a system like that in this game, considering that it takes place in the modern era. Also the MC will already have a job, a one in a kind job just for them - so there’s really no need to eliminate the competition.

Demo is officially up! (check the first post)

Edit: Other than some funky spacing in the text for the text of the first two options (that I haven’t worked out how to fix yet), there shouldn’t be an errors in the demo. Let me know if there are some though!

2 Likes

Can I be a succubus type demon?

1 Like

No.

The manner in which the MC gets their food - Energy - is going out and taking it from their siblings, or ā€œsoul suckingā€ it from civilians, supernatural or not.

Most modern day mythology of succubi and incubi have their feeding supply limited only through sexual activities and demons - in DH - happen to be more flexible than that.

Why not do it through kissing? We seduce them, kiss them, then suck out their souls.

1 Like

Fair point.

Ultimately, I have no interest writing a story where the MC identifies as a succubi/incubi and gains Energy in that manner. Something like that could be adapted if I were writing a romance-orientated story, but I’m not currently doing that… so. /shrug

1 Like

If there’s no romance, you want to get rid of the sexualities in the first bullet point. People will think there is romance.

2 Likes

Doesn’t have to be romance oriented in fact it makes more sense for it not to be than those other romance games with a succubus. We’re demons we don’t feel for humans they are just a source of food and power for us.
Anyway it’s your game just a suggestion I thought of and I wish you good luck because it’s pretty interesting so far.

2 Likes

@Phoenix_Wolf - Thanks for the input! I wasn’t sure if I should keep those up or not (false advertising and whatnot). :smiley:

@No_This_Is_Patrick - Thanks for the suggestion! :smiley:

No problem, don’t want to get hounded just because of that when it gets published.

1 Like

I am so confused. I feel like the kid trying to listen to what all cool kids are saying but I have context so it’s all just very confusing.

Lol just drew me in!

Can you explain more about the species of demons and how they differ? As for stats I would suggest just a couple opposing stats for personality but nothing too complicated. There’s no reason to include personality in a game if it isn’t going to impact the story, though. Maybe do checks a la Samurai of Hyuga.

2 Likes

@Isabella_Taylor - What would you like to know about them? I made a post a year ago (#37) describing them.

I considered having opposing personality stats but ultimately scrapped the idea since I couldn’t think of scenarios where there would be a pay off for having one personality over another.