Well see with my zombie game, how I have it set up, after you die, you could actually assume the role of one of 4 other characters, if I choose to that is.
Honestly, I am going to be writing a book at some point now (yes, a COG/HG book) where your character will die right at the beginning and there’ll be nothing that can change it. Three pages in; dead.
No undead. No supernatural healing. Dead as a doornail.
But I will make it a book that people will read vehemently; this I promise now. I have a new mission in life.
Will it be like Highlands, Deep Waters with change of character afterwards? Or the rest of the story will be a flashback?
I’m making a game where main character’s inevitable death is an important part of a narrative and it doesn’t become an ending - another way to utilize death scenes, but involves inevitable including of supernatural elements.
Neither. I can’t say too much without major spoilers but suffice to say it’s going to be a pretty dark twist on fantasy.
I’m interested, godspeed!
I shall begin the moment I finish Shattered Stars.
Flash forward to 2023 …
So anyway, the main character dies on page 3. They aren’t resurrected, and they don’t become undead. The story doesn’t shift perspective, and there aren’t any flashbacks.
That leaves:
- You go to the afterlife.
- You play as a sci-fi reconstruction, like an AI or a clone.
- You play as a corpse, a là Daniel Radcliffe in Swiss Army Man.
I mean yeah. There’s over-doing death scenes in a COG/HG. But there’s also under-doing it.
The way I see it is most games have a sort of tutorial (more or less) and “levels” (chapters) should get progressively harder by both percentages required for skills (or if you’re a work-aholic like me you’ll write something for almost every conceivable level of skill because you hate yourself) and of course the “this is a good choice”.
My aim with SS for example, in later chapters, is to make it abundantly clear that there is no “right” choice. You go left? Find a machinegun. Deal with it or die. Go right? Sniper. Find a way to deal with it or die. Go straight? Landmines. Backwards? Ducks with knives.
