Death Conduit is the story of you, a Conduit; a person who can interact with the dead and spirits like they were the living. Conduits exist to help the dead, whether that means informing them that they are dead, to helping solve their murder, you exist to help.
The same courtesy doesn’t necessarily extend to the living.
There’s something coming. Something big. You’re going to have to brace yourself for what’s to come, and figure out what that means for the dead, and how you can help them.
Death Conduit is a story about ghosts and how we interact with them in the face of, and aftermath of, a crisis. It’s based heavily on the Japanese concepts of ghosts and spirits, and how they interact with people.
This is not a horror game.
Currently it’s about 4.5k words, and I’m posting this as an interest check. If people are interested, I’ll continue updating it as often as possible. Feedback on the concept and execution welcome.
[Link to WIP currently removed at request of author]
Updated to include name input, save slots, and meeting Fuyuko.
This will be the last update before I finish outlining the story.