Death Collector -- BETA TESTERS NEEDED

As a recently appointed Death Collector, it’s your job to collect the tongues of the dead and record their histories for posterity. How will you navigate your own unlife while surrounded by the crises of the deceased and the soul-crushing bureaucracy of the afterlife?

Email me, jason AT choiceofgames for access. DO NOT SEND ME A MESSAGE THROUGH THE FORUM MAIL SYSTEM. When you send your EMAIL, include your forum-name, your real name, and the game you want to test.

DO NOT POST ASKING WHAT MY EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on the above paragraph.

(You cannot be testing two games at once. Send feedback on one and you can apply to another.)

I will send you a link, a username, and a password.

Return feedback TO ME. Preferably part of the same thread, rather than a new email.

I’m looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, SCREENSHOTS are VERY HELPFUL. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that. Also, the “BUG” button is great; but if you use BUG, make sure to say in your email who you are, so I can give you credit for the report.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback:

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


New Draft Up!

*Lots of spelling fixes.
*Fixed bug which ended the game in Ch 4.


New draft posted!

*Ending bug fixed in chapter 5. You should be able to play the entire game now!


New draft posted!

*Two game breaking *bugs fixed.


New draft posted!

Here is a new version of the game addressing bugs. Please note that this DOESN’T include the spelling errors that same through from the last sets of people. I will be getting onto those now. This version is aimed at improving playability and end states.


New draft posted!

  • Edits and additions to romances, beginning with opportunities for courting elements like hand-holding and kissing, progressing to new ending elements allowing you to run away with your RO.

New draft posted!

  • Spelling/grammar fixes.
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New draft posted!
*Incorporated a ton of feedback on various bugs/errors, including beginning to address what seemed like an abrupt ending (work continuing in this vein on the next draft as well.)
*Does not incorporate fixes from the last round of seeds.

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New draft posted!

*Many bug fixes.

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New draft posted!

  • Fixed BUG – name of witness coming up as “None”, chapter 9
  • Fixed NARRATION – saying you know someone you don’t chapter nine.
  • Fixed NARRATION – Confusion about riots going on in final chapter.
  • Fixed NARRATION – No option to use cloak in final chapter.
  • Fixed NARRATION – Love interest not really featuring in last few chapters, and vanishing at ending.
  • Fixed BUG – ending up in jail even if you have just walked free in second to last and final chapter.
  • Fixed BUG – having Raskolnikow dump you too readily if you have coldShoulder set in final chapter. He now tolerates it unless you are actually hated as a traitor.
  • Fixed (?) BUG - can’t escape assasination ending in final chapter. Was testing the wrong variable.
  • NON bug – beta tester thought the only way to not die was to have low renown. I checked and this is not the case.
  • Fixed BUG – card name in chapter 6, continuity problems.
  • Fixed BUG – touching of Kalltes face, continuity problems, CH 8
  • fixed BUG – CH 9 various favors and names being mixed up (eg. #I use my {attribute1} to ask {favorOwer1} to cash out a favor)

New draft posted!

  • FIXED BUG – always married travis (variable was initialized to true instead of false!)
  • FIXED BUG – When visited by love, is suddenly at work (atWork variable wasnt being tested)
  • FIXED – wrong harvest name (Joachim Diamond) coming up (was using name instead of variables)
  • FIXED BUG – name continuity with Kim in CH2.
  • FIXED BUG – PC wasn’t told they won the round, but mentioned it. Ch 5
  • FIXED BUG – Double printout of who stays behind after utils room incident Ch 8
  • FIXED BUG – If your chosen ally happens to hate you most, some sentences don’t make sense. Added a “reshuffle” routine to ensure your chosen ally can only hate you second most.
  • FIXED NARRATIVE – Not everyone reads about Roza’s disappeared friend, so the Ch 9 child being disappeared made little sense. Info shifted so everyone encounters it, and choices added to explore further.
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Thanks all who participated in the beta. We’re closed now.