Hello there, @Darkk_est !
Currently, that choice wouldn’t have any noticeable effects until Volume 6 (when we visit MC & Twin’s story world), but it may have some effects/special interactions in Volume 2 as well (since Wayne’s story world is Fantasy).
Now that you mentioned it though, maybe I can add some minor stat boosts and maybe some passives according to your choice? That way it at least has some effect early on.
Regarding the variety, unfortunately the choice will only be limited to humanoid species. Not only would I have to account for extra interactions, and stuff, I also have the other genres to consider (and potentially balance) later. Not to mention, that choice also influences your parents (as you may have seen in IAC) and I want to draw character art for them as well.
Let me know if you have other questions!
Edit: I think I’ll replace the first [Genre Lover] Trait you get with a new genre-specific [Heritage] Passive. It does the same things as the Genre Lover Trait, but with added attribute bonuses.
I was thinking this would only activate later once you visit your story world, but I think it makes sense to put it in early since it fits the RPG mechanics anyway. Plus it’ll make stat checks a bit easier in general (the game isn’t really meant to be stats-focused even if there’s quite a bit).
Alright, after some brainstorming, here are the new Heritage passive effects! Remember that these effects are in addition to the first [Genre Lover] Trait you get, so all Heritage passives will also unlock special interactions specific to each one.
Fantasy Heritage Passives:
[Human Heritage]: Gain +1 Attribute Point and Bonus EXP when failing a stat check
[Elven Heritage]: +10% Grace, Doubles Healing Received, and Immunity to Grace Debuffs
[Orcish Heritage]: +30% Vigor and Intimidation, -10% Grace and Charm, and Immunity to Vigor Debuffs
[Dwarven Heritage]: +10% Vigor, +Damage Reduction equal to 30% of your Vigor, and Immunity to Vigor Debuffs
[Halfling Heritage]: +10% Grace and Charm, Doubles Effects of Food and Energy Related Status Effects
[Gnomish Heritage]: +10% Knowledge, Grants Bonus EXP equal to 20% of your Knowledge, and Immunity to Knowledge Debuffs
[Goblin Heritage]: +10% Grace, Charm and Knowledge, -10% Vigor, and Immunity to Charm Debuffs
(The last four now also restricts you from selecting the [Tall] Passive. I might add more fantasy races/species in the future, but no plans currently.)
And the other Genre Passives:
[Fairytale Heritage]: +10% Charm, and Reduces Relationship Points lost from choices by 20%
[Extra-Galactic Heritage]: Doubles Character Class/Dream Job Bonus, and Stat Debuff Immunity to highest attribute
[Divine Heritage]: +20% Boost to All Attribute Bonuses (multiplies other bonuses), and increase lowest stat by 20%
[Supernatural Heritage]: +20% Bonus to All Attributes and reduce stat penalties from all effects by 50% (only active at night/dark places)
[Sleuthing Heritage]: +10% Knowledge, +200% Bonus EXP from Trinket and Secret Discoveries
[Superhuman Heritage]: Doubles Healing Received and Max HP Bonus gained from Vigor, and Immunity to all Stat Debuffs
[Adventurer Heritage]: +10% Bonus EXP, Gain Bonus EXP when failing a stat check, Shows a hint/indicator for Trinkets and other collectibles
So what does leveling up do anyway? Leveling up to Level 13 gives +13 to all attributes, and if you achieve Level 13 before your 13th birthday, you’ll gain a new passive (and an achievement):
[Over-Leveled]: Reduce EXP gain by 50% but increases all attributes by 50% (until your next birthday)
Oh, and to give you a little more incentive to increase your Vigor Stat, you will now gain additional Max HP for each point of Vigor you have past 10 points (and lose Max HP if below 10). It might not be relevant now, but you have an HP bar for a reason
Let me know which ones you like best! I tried to make them all unique, but I’d love to know if you also have other ideas for the passives. I have no clue how useful some of these actually are (especially the combat-related ones), so keep in mind that the numbers and effects are all subject to change later!