The strong do what they can, the weak suffer what they must. This is a universal rule in the history of life. Yet if you’re in the weaker position, wouldn’t you do anything to turn the tables?
- Play as the leader of a space colony threatened by the aggression of a much stronger neighboring civilization
- Manage your colony, expand your military, make diplomatic breakthroughs and either fight or talk your way to success - or whatever else it takes to survive!
- Start over to see how differently things could have ended up with certain different choices
This is my first real project with ChoiceScript, so I decided to ask for early feedback before committing to my initial plans too heavily. Granted, the planning process is already almost complete, but since only around 2% of the actual game content is finished so far, there’s still room to make many changes (if necessary).
The early parts of the game are rather linear (choices have only little meaning), but it’ll start splitting into tens of different routes and even more endings over time. My initial plan is to make the game highly replayable by having some extremely impactful choices so that you can have an entirely new experience by replaying the game. We’ll see how it plays out in the end, though, and feedback is certainly welcome! (for example, do you prefer to play a game only once and having a single playthrough be as long as possible - or is it better to have your choices matter as much as possible even though the length of a single playthrough is reduced?)
As for updates, I’m unsure how often I will/should update the demo. Feedback is welcome on that topic too. At least I’ll be gone on a vacation for the next week, but then I’m planning to write as much as possible so that I’d be able to finish the game at around 40-50k words and to have a beta test during the Fall. Perhaps it would be a good idea to update this WIP thread after reaching certain milestones as well - let me know what you think!