# Dating sim game

**URL:** <https://forum.choiceofgames.com/t/dating-sim-game/20922>\
**Category:** Works In Progress\
**Created:** [October 4, 2016, 5:27pm UTC](https://forum.choiceofgames.com/t/dating-sim-game/20922 "2016-10-04T17:27:24Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![Eiwynn](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/eiwynn/32/221334_2.png) [@Eiwynn](https://forum.choiceofgames.com/u/Eiwynn)\
**Post date:** [October 5, 2016, 8:24pm UTC](https://forum.choiceofgames.com/t/dating-sim-game/20922/21 "2016-10-05T20:24:55Z")

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> [@RockStarPenguin](#):
>
> There is one thing that is making it hard for me to write. In order for me be motivated to write, I have to like the characters and have a solid idea about their personality. This first one I am writing is in second person and the PC has different personalities that you can choose… The problem with this is that I feel detached from the PC making it hard for me to feel connected to the story and not as interested in writing it … I still plan to finish it this way since I know people like to make their character their own but in the future would people be opposed to a story that has a PC that has a set personality for the sake of depth ??

Mim has said a lot so, I’ll only add a bit more:

There are titles that have more restricted MC characters - the Steampunk by Gaslight title comes to mind - many people adore this story and it is both deep and broad in the story being told. My critique of this way of structuring your style is that most in this community really dig agency of one nature or another. So, if your going to restrict the MC in personality and choice in that direction then your going to have to work hard to give a lot of choice in the customization part.

Which is very doable - Zombie Exodus by @JimD is an example where he choices are almost limitless for cusomization - it does take a lot of effort and can get quite complicated in coding though, so depending how confident you are, it would affect my advise.

You can also try a mix of the two writing styles - that might be easier both to keep your creativity going and to get through the coding.

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**Author:** ![RockStarPenguin](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/rockstarpenguin/32/1842_2.png) [@RockStarPenguin](https://forum.choiceofgames.com/u/RockStarPenguin)\
**Post date:** [October 5, 2016, 8:30pm UTC](https://forum.choiceofgames.com/t/dating-sim-game/20922/22 "2016-10-05T20:30:28Z")

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A bit of a mix sounds like a good idea. I really love the idea of having many choices that affect the story but like you said it can get VERY complicated writing the code for that. So again I will try to go for ballence.

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