I think this touches on why simply relying on the guidelines as the only hard and fast metric for whether a game is “acceptable for publication” or not doesn’t work.
Ultimately, any curation system based entirely on the assumption that the guidelines in question can be objectively understood and adhered to is going to fail, especially when it comes to something like diverse and multifaceted as interactive fiction. Sure, you can create concrete rules over what qualifies as “glorifying racism”, for example, but any concrete rule can be intentionally or unintentionally circumvented. Likewise, works might just as easily violate the letter of the guideline without violating its spirit. It’d be trivially easy to use racist dogwhistles and innuendo to write around any strictly prescriptive “you can’t say this or that” rule, just as it’d be trivially easy to violate the letter of it.
I’ve written a lot of very ugly scenes, which comes with writing in a setting which is casually racist and sexist and a genre in which it’s all-too easy to revel in acts of murder, but I’d like to think that I’ve succeeded in placing those actions and attitudes in a context where it is made clear how and why those things are antithetical to any kind of society that most human beings would want to live in.
But a concrete set of “don’t say these words, don’t use these phrases” rules won’t be able to pick up on that context. If those were the only rules by which CoG and HG judged the suitability of content for publication, I would certainly not be doing this as my day job.
What I’m saying is that it takes human curation to judge the merit of a work as complex as a CoG or an HG, and while those curators (be they beta readers or CoG staff) are certainly subjective in their view of your work’s merit, so are you. Your authorial vision is not perfect. Your potential fans have the right to critique it, and take actions reflecting their opinion of it. CoG likewise has the right to choose not to publish your work for any reason they want before you sign your contract.
If you take issue with the decisions of your curators, that’s fine, you have that right too. You can take your ball and go home. But if you want CoG to expend the time and effort and resources to publish your work, and if you want people to expend their time and effort and resources to buy your work, then you have to find some way to compromise that authorial vision to make it fit - and in my experience, the CoG team have never been anything less than considerate and conscientious in making sure the resulting compromise is the best one that could be made given the circumstances.



