Link back to Upcoming Games by Lucid
Introduction:
This is not a book. It’s a resource management game with a good story.
The idea of building a thriving kingdom from nothing appeals to me.
I hope people enjoy my new game.
Features:
- Equip and specialize your character (good cleric, evil cleric, fighter, or wizard)
- Complex yet easy to learn battle system using troop compositions and strategies.
- Random events and weather events.
- Challenge to grow from nothing, sustain a thriving kingdom, and build a legacy.
- Rival kingdoms with diplomacy, warfare, and possible subjugation.
- Endless mode for when the main story has been completed.
- A full story about the founding of the great Kingdom of Daria.
Resources:
Food, Wood, Stone, Carcasses, Clay, Stone Tools, Bronze Tools, Iron Tools, Copper Ore, Copper Ingots, Tin Ore, Tin Ingots, Bronze Ingots, Iron Ore, Iron Ingots, Coins, Paper, Books, Horses, Pottery, Leather, Wooden Goods, Tin Goods, Copper Goods, Exotic Goods, Icons, Spears, Bow and Arrows
People:
Food Gatherers, Stone Gatherers, Wood Gatherers, Farmers, Skilled Farmers, Horse Breeders, Stone Tool-Makers, Paper-Makers, Carpenters, Copper Smiths, Tin Smiths, Bronze Smiths, Blacksmiths, Spearmakers, Bowyers, Potters, Tanners, Miners, Smelters, Lumberjacks, Scholars, Shamans, Priests, Innkeepers, Bartenders, Engineers, Merchants, Recruiters, Hunters, Skilled Hunters, Spearmen, Archers, Bronze Warriors, Swordsmen, Cavalry, Knights, Wizards, Catapults, Heroes, Nobles
Buildings:
Huts, Houses, Farms, Barracks, Churches, Kilns, Tanneries, Stables, Paper Mills, Smelteries, Forges, Workshops, Stores, Inns, Taverns, The Bloomery, The College, The Grand Cathedral, Academy of Wizards, Upgradeable Keep and Castle
Heroes:
Special heroes that can be found and collected that will help you grow and defend your kingdom.
- Yourself, the ruler, may specialize (Good Cleric, Evil Cleric, Fighter, or Wizard)
- Boranthia: The elven huntress.
- Grimden: The dwarf prince.
- Roggi: The halfling weapon master.
- Archmage Alussar: First archmage of Daria.
- Bishop Otavic: First bishop of the Light.
- Marta, the former leader of the tribes.
- Gaul, the former leader of the Norgan.
- Leo, the former Senator of Laslonia.
- Celeste, disgraced Empress of Jilal.
- Trupoc, former orc warleader.
Nobles:
Draft patents of nobility to create nobles to help you rule:
- Office of Housing
- Office of Agriculture
- Office of Resources
- Office of Production [Not yet implemented.]
- Office of Finance [Not yet implemented.]
Battle Strategy:
Summary
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Numbers Advantage: Whichever side has more troops will have an advantage in battle.
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Defensive Structure Advantage: If you are fighting from your keep or castle, you will have an advantage in battle.
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Magical Advantage: Wizards who have nobody countering their spells gain an advantage in battle. Effect: Each unopposed wizard gains 5 extra power.
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Magical Vulnerability: Wizards with no infantry to support them will have a disadvantage in battle. Effect: Each unsupported wizard loses 15 power.
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Mounted Advantage: Mounted units are able to charge archers and are difficult to hit with their arrows. Effect: Each archer opposed by a mounted unit loses 4 power.
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Mounted Vulnerability: Mounted units have trouble attacking spearmen, since they will set the buts of their weapons into the ground to stop their charges. Effect: Each opposed mounted unit loses 4 power.
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Ranged Advantage: Archers can strike infantry from a distance. Effect: Each opposed infantry unit loses 4 power.
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Siege Warfare Advantage: If a side has catapults they will have an advantage in battle. Effect: Catapults do very good damage.
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Siege Warfare Vulnerability: If a side has catapults, they must have at least 3 infantry to guard and operate it. Effect: If a catapult is left unguarded, it will be destroyed.
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Heroic Advantage: Whichever side has the most knights will gain this advantage. Effect: The side with more knights will gain +1 power for every unit they have.
Infantry includes militia, hunters, skilled hunters, spearmen, bronze warriors, and swordsmen.
Mounted units include cavalry and knights.
Note: Skilled hunters are counted as infantry and not archers because their tactics and training are for short-ranged killing.
Help Menus:
A full dictionary of all resources, people, buildings and game concepts is found in the stats menu.
A “speak to the people” option suggests what to do next.
The following stages make great achievements and further guidance for new players:
- Stage 1: Survive. Shelter and Food
- Stage 2: Thrive. Lumberjacks, Miners, and Farmers.
- Stage 3: Bronze Age. Develop bronze tools.
- Stage 4: Grow. Assign an innkeeper and bartender.
- Stage 5: Taxation. Hire a merchant and earn some gold coins.
- Stage 6: Iron Age. Develop iron tools.
- Stage 7: Nobility: Elevate six nobles.
Difficulty Settings:
Easy, Normal, Hard
- Number of starting citizens. (9, 6, 3)
- Aggressiveness of enemy AI. (Low, Normal, High)
- Amount lost after surrender or defeat (25%, 50%, 75%)
- Hero Recovery Times (2, 5, 10 days)
- Time/Size until discovered by enemy nations.
- Various chances of freezing to death, exposure, and desertion due to starvation.
Still to do:
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Finish the plot. (It’s almost done. I just need to write the last two scenes.)
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Finish coding the last 2 nobles. (Office of Production and Office of Finance)
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Code the Endless Mode for when the story is finished.
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Continue to balance battles and mechanics a little more. This is an ongoing challenge, but it’s starting to come together. I’ll need LOTS of beta testers for this.
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Alpha test at least one play from beginning to end. I’ll likely do a few of them.
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Closed Beta Test: Patreons first followed by waves of testers.
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Open Beta Test: Breaking from tradition, yes, I will likely put the link directly into this post at some future date. But not yet. It’s still under development.