Link back to Upcoming Games by Lucid
Anyone out there like resource management games?!?
This is not a book. It’s a strategy game with a little role playing. I’ve always enjoyed resource management games from Civilization to the first Warcraft and Starcraft games. The idea of building a kingdom and army from nothing appeals to me. I hope people enjoy this game.
- The story about the founding of Daria.
- Five competing kingdoms (local tribes, Norgan, Laslonians, Empire of Jilal, orc tribes) and a sixth hidden enemy.
- Six Origins: Artist, Forester, Hunter, Labourer, Noble, Scholar
- Interesting battle system using various troops and strategies.
- Random events and weather events.
- Challenge to grow from nothing.
- Challenge to sustain thriving kingdom.
- Challenge to advance and grow kingdom.
- Many types of resources, buildings, and people.
Food, Wood, Stone, Carcasses, Clay, Stone Tools, Bronze Tools, Iron Tools, Copper Ore, Copper Ingots, Tin Ore, Tin Ingots, Bronze Ingots, Iron Ore, Iron Ingots, Coins, Paper, Books, Horses, Pottery, Leather, Wooden Goods, Tin Goods, Copper Goods, Exotic Goods, Spears, Bow and Arrows
Food Gatherers, Stone Gatherers, Wood Gatherers, Farmers, Skilled Farmers, Horse Breeders, Stone Tool-Makers, Paper-Makers, Carpenters, Copper Smiths, Tin Smiths, Bronze Smiths, Blacksmiths, Spearmakers, Bowyers, Potters, Tanners, Miners, Smelters, Lumberjacks, Scholars, Shamans, Priests, Innkeepers, Bartenders, Engineers, Merchants, Recruiters, Hunters, Skilled Hunters, Spearmen, Archers, Bronze Warriors, Swordsmen, Cavalry, Knights, Wizards, Catapults
Huts, Houses, Farms, Barracks, Churches, Kilns, Tanneries, Stables, Paper Mills, Smelteries, Forges, Workshops, Stores, Inns, Taverns, The Bloomery, The College, The Grand Cathedral, Academy of Wizards, Upgradeable Keep and Castle
Numbers Advantage: Which ever side has more troops will have an advantage in battle.
Defensive Structure Advantage: If you are fighting from your keep or castle, you will have an advantage in battle.
Magical Advantage: Wizards who have nobody countering their spells gain an advantage in battle. Effect: Each unopposed wizard gains 5 extra power.
Magical Vulnerability: Wizards with no infantry to support them will have a disadvantage in battle. Effect: Each unsupported wizard loses 15 power.
Mounted Advantage: Mounted units are able to charge archers and are difficult to hit with their arrows. Effect: Each archer opposed by a mounted unit loses 4 power.
Mounted Vulnerability: Mounted units have trouble attacking spearmen, since they will set the buts of their weapons into the ground to stop their charges. Effect: Each opposed mounted unit loses 4 power.
Ranged Advantage: Archers can strike infantry from a distance. Effect: Each opposed infantry unit loses 4 power.
Siege Warfare Advantage: If a side has catapults they will have an advantage in battle. Effect: Catapults do very good damage.
Siege Warfare Vulnerability: If a side has catapults, they must have at least 3 infantry to guard and operate it. Effect: If a catapult is left unguarded, it will be destroyed.
Heroic Advantage: Whichever side has the most knights will gain this advantage. Effect: The side with more knights will gain +1 power for every unit they have.
Infantry includes militia, hunters, skilled hunters, spearmen, bronze warriors, and swordsmen.
Mounted units include cavalry and knights.
Note: Skilled hunters are counted as infantry and not archers because their tactics and training are for short-ranged killing.
Special heroes that can be found and collected that will help you grow and defend your kingdom.
- Yourself, the ruler. You may eventually specialize into a Good Cleric, Evil Cleric, Fighter, or Wizard.
- Boranthia: The elven huntress.
- Grimden: The dwarf prince.
- Roggi: The halfling weapon master.
- Archmage Alussar: First archmage of Daria.
- Bishop Otavic.
- Marta, the former leader of the tribes.
- Gaul, the former leader of the Norgan.
- Leo, the former Senator of Laslonia.
- Celeste, disgraced Empress of Jilal.
- Trupoc, former orc warleader.
A full dictionary of all resources, people, buildings and game concepts is being built as I go. Also, there is a “speak to the people” option which suggests what to get next. The following stages will make great achievements and further guidance for new players:
- Stage 1: Survive. Shelter and Food
- Stage 2: Thrive. Lumberjacks, Miners, and Farmers.
- Stage 3: Grow. Innkeeper, Bartender, and Bronze Tools
- Stage 4: Live. Merchants and coins through taxation.
- Stage 5: Power. Bishop and Archmage.
- Stage 6: Dynasty. Assure your place in history by stopping the biggest threat to your kingdom.
Easy, Normal, Hard
- Number of starting citizens. (9, 6, 3)
- Aggresiveness of enemy AI. (Low, Normal, High)
- Amount lost after surrender or defeat (25%, 50%, 75%)
- Hero Recovery Times (2, 5, 10 days)
- Time/Size until discovered by enemy nations.
- Various chances of freezing to death, exposure, and desertion due to starvation.
Still to do:
Proofread entire story and add more flavour.
Finish the plot. (The main storyline is almost complete!)
Alpha test at least one play from beginning to end.